Testing
react-x11/test renders your app through a real X11 protocol connection
to a real X server, in this process — no $DISPLAY, no Xvfb, no native
dependency, works on macOS. So a test can read pixels back with GetImage
and inject input through the server's own grab and focus machinery, which
means a passing test has exercised the path a user actually takes.
That server is node-x11's lib/xserver, written in JavaScript. It arrives
with ntk, so there is nothing new to install.
import { test, afterEach } from 'node:test';
import assert from 'node:assert/strict';
import {
renderX11,
cleanup,
screen,
userEvent,
expectPixel,
} from 'react-x11/test';
afterEach(cleanup);
test('adding a task', async () => {
const { ctx } = await renderX11(<Tasks />, {
fonts: { 'sans-serif': '/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf' },
});
await userEvent.type(screen.getByRole('textbox'), 'buy milk\n');
screen.getByText('buy milk');
await expectPixel(ctx, 12, 40, '#2980b9', { tolerance: 8 });
});
The vocabulary is Testing Library's, because that is the one React
developers already have. It is not Testing Library — there is no document
for it to query — but getByRole / userEvent.click / waitFor mean here
what they mean there.
renderX11(element, options)
Mounts the tree and returns a handle plus the queries bound to it, so
const { getByText } = await renderX11(<App />) reads the familiar way.
| option | |
|---|---|
width, height | the window (default 640×480) |
screen | the display (defaults comfortably larger than the window — see below) |
backend | 'xserver' (default) or 'mock' |
fonts | { family: '/path/to.ttf' } — required for text pixels |
wrap | wrap in a <window>; default true unless the element is one |
app | render into a connection you already have |
| on the result | |
|---|---|
ctx | the window's 2d context — what the pixel helpers read |
window | the live ntk Window |
windowNode | the WindowNode: the paint, layout and event root |
server, app | the X server and the connection, for anything this API does not cover |
rerender, unmount | re-render into the same root; take it down |
fonts is not optional for pixel assertions involving text. Family
resolution otherwise shells out to fc-match, which gives a different answer
on every machine and no answer at all in a container — see the sans-serif
note in AGENTS.md.
The screen is bigger than the window on purpose, because on a real display it is. A press "outside the application" is what dismisses a menu, and it needs somewhere to land.
Queries
getBy* (exactly one, or throw), queryBy* (one or null — the way to
assert absence), getAllBy*, and findBy* (retried until it appears).
Four of each: ByText, ByRole, ByTestName, ByPlaceholder.
getByText(/guestbook/); // substring, case-insensitive
getByText('Save', { exact: true });
getByRole('button', { name: 'Save' });
getByTestName('name-field'); // matches a `data-testname` prop
getByPlaceholder('Your name');
screenis the same queries bound to the most recent render, popups included — a<popup>is a child node of the window that opened it, so a menu or a dialog is queryable without any special casing.within(node)scopes them to a subtree.- A miss prints the tree it searched, rather than leaving you with
undefined is not an object.
About roles. There is no accessibility tree yet (NEXT_STEPS §11.3), so
roleOf is the honest subset: an explicit role prop if there is one, else
the element kind — textinput and textarea report textbox, popup
reports dialog. The widgets set their own: Button is button,
Checkbox checkbox, Switch switch, Radio radio, RadioGroup
radiogroup, Select combobox (its options option), Slider slider,
ProgressBar progressbar. When AT-SPI lands, these are the names it will
publish.
Components
The queries above see what a user sees. Sometimes a test needs the React side instead — which component made this node, with what props and state — and this is the layer for it. Prefer the user-visible queries when either would do; reach here when the question is genuinely about a component.
const row = screen.getByComponent('TaskRow'); // also RegExp or predicate
within(row).getByText('buy milk'); // scoped to that instance
ownerChainOf(node); // ['Label', 'TaskRow', 'App'] — who wrote the JSX
sourceOf(node); // { file, line, column } of the JSX that made it
getByComponent returns, per rendered instance, the topmost host nodes of
its output — the container within() wants next. Ownership is React's JSX
owner (who wrote the element), so content passed as children belongs to
the component whose JSX it appears in, and a miss lists the component names
that are in the tree. All of this reads debug info development React records
on every fiber (_debugOwner, _debugStack — the same data
click-to-component navigates by), so it costs no
setup and no dependency, and returns nothing in production builds.
inspect(node) and setHook
const c = await inspect(screen.getByText('buy milk'));
c.name; // 'TaskRow' — the nearest mounted component
c.props; // its live props object (treat as read-only)
c.hooks; // [{ id, name: 'State', value, editable, source, subHooks }]
await c.setHook(0, 41); // set a useState/useReducer value…
await c.setHook(1, ['filter', 'text'], 'milk'); // …or a path inside one
This drives the React DevTools backend in-process: the same
react-debug-tools inspection and the same override path the DevTools app
uses, minus its WebSocket — nothing listens on anything, and ws is never
loaded (devtools.md has the wiring). It needs the
react-devtools-core package in your devDependencies; the queries above
work without it.
What to know before leaning on it:
- Reading hooks re-runs the component. That is how react-debug-tools
recovers hook names: the render function is invoked once under a stub
dispatcher, output discarded,
consolemuted. A render-counting test will see it. - Values:
propsand editable hook values are the live objects; everything else is DevTools' copy — primitives exact, deep objects as the same previews the DevTools panel shows. - Only
useState/useReducerare settable (editable: true; a reducer is bypassed, not driven — no action runs). Hooks are addressed by theirid, an index the Rules of Hooks fix for the life of the component. Anything else — an Effect, a Memo, auseContextvalue —setHookrefuses by name; for context, wrap a provider. - Nearest component is tree ancestry (what the DevTools panel would
select), where
getByComponent/ownerChainOfare JSX ownership; the two differ for content passed as children. setHookresolves after React re-rendered and repainted (it isact-wrapped), so a query straight after it sees the result.
Driving it
userEvent is the layer to reach for: each call injects input and
flushes what it caused, so it is async and there is nothing to remember.
fireEvent is the synchronous half, for when a test needs one side of a
gesture — wrap it in act() yourself.
await userEvent.click(getByRole('button'));
await userEvent.click(node, { modifiers: ['Shift'], button: 3 });
await userEvent.hover(node);
await userEvent.type(input, 'héllo\n'); // \n is Return
await userEvent.tab({ shift: true });
await userEvent.key(XK_ESCAPE); // react-x11/keysyms
await userEvent.wheel(list, { deltaY: 3 });
await userEvent.clickOutside(); // dismisses a menu — see below
Two things this buys that emitting on the ntk window never could:
Grabs are real. A <popup grab> is dismissed by a real press outside
it. But note where outside: react-x11's popups grab with owner events,
so a press on one of the client's own windows is delivered normally — that is
what keeps submenus and the owner window working. Only a press somewhere the
client does not own reaches the grab holder. userEvent.clickOutside() is
how a test says that; clicking another widget and expecting the menu to close
is testing the wrong thing.
Focus is real, so trapFocus, autoFocus and Tab traversal are
exercised rather than simulated. Deciding which window gets the keyboard is a
window manager's job and there is no window manager, so renderX11 plays the
part with one SetInputFocus at mount — otherwise keys would go to whatever
the pointer happened to be over, which is a rule nobody should have to learn.
Typing works for text the layout does not have. userEvent.type(input, 'héllo') binds a spare keycode for é on both the server's keymap and the
client's cache, so a test can type real text without owning a keymap.
Drags are real too. Because the pointer events are genuine, a drag-and-drop gesture is just three of them — with a real 4px threshold, so move before releasing:
await act(async () => {
fireEvent.mouseDown(card);
fireEvent.mouseMove(card, { dx: 8 }); // past the threshold, still on the card
fireEvent.mouseMove(bin);
fireEvent.mouseUp(bin);
});
onDragStart, onDrop and onDragEnd all run, and e.items carries the
payload by reference. A drop from another application needs a second X
connection playing the foreign source — see
drag-and-drop.md.
act, and the three clocks
act(fn) flushes everything between a state update and a pixel. There are
three separate clocks in the way, and a wrapper that drives only the first
stays flaky on pixel assertions:
- React's —
React.actwithIS_REACT_ACT_ENVIRONMENTset. - The wire — events the injection produced are not in the tree yet.
The server writes them asynchronously, so a round trip on its own can
overtake them and
actwould return before the pointer move had been dispatched at all, which looks exactly like a hover that does not work. - ntk's frame clock — painting is scheduled through
requestAnimationFrame, paced behind a server fence. Synthetic input can leave a frame scheduled and never run, soactruns the frame directly rather than waiting for it, then round-trips so the server has actually processed the drawing.
waitFor(fn) retries until fn stops throwing, act-ing between attempts —
so waiting also advances. Reach for it whenever the thing you are asserting
arrives through more than one of those stages (a Button's hover is React
state, so its repaint is an event, a re-render and a frame).
Pixels
await expectPixel(ctx, 10, 10, '#2980b9', { tolerance: 8 });
await waitForPixel(ctx, 10, 10, '#c0392b', { timeout: 2000 });
const [r, g, b] = await pixelAt(ctx, 10, 10);
const n = await countPixels(ctx, { width: 80, height: 40 }, '#c0392b');
await toPNG(ctx, '/tmp/shot.png', { width: 320, height: 240 });
A pixel proves the tree, the layout, the clip, the paint order, the colour parsing and the wire encoding at once — and it is the only assertion that catches the class of bug where everything commits correctly and nothing reaches the screen. Two details it demands: the readback is BGRA, which the helpers handle, and antialiasing means every comparison takes a tolerance.
toPNG is also how a pull request gets a screenshot rendered by its own
code, which this repo asks for (AGENTS.md, "Pull requests").
Animations
const clock = withFrameClock(); // install it BEFORE the render
await rerender(<Fading on />);
clock.advance(100);
await act(); // part way
clock.advance(200);
await act(); // arrived
clock.restore();
Install it before the render. Every timestamp in the tree has to come
from the same clock: mixing a real start time with a frozen now gives a
transition that never progresses, which is a confusing way to spend an hour.
The mock backend
backend: 'mock' swaps the server for a fake 2d context that records draw
operations. No server, no connection, much faster, and no pixels — good for
asserting on layout and on the node tree, which is most tests. Input
injection is not available and says so.
Testing Library itself
It does not work here and no shim will fix it: its queries are built on a document. The five failure modes are recorded in the negative-results register. This page is the replacement, not a workaround for it.