Skip to main content

A native macOS backend

Status: shipped, and still being extended. This began life as a research RFC written 2026-09-01 against react-x11 2.2.1, and the backend it planned is now in the tree: src/cocoa/ is ~8,800 lines across 23 modules, the bridge published as @windowkit/appkit (an optionalDependency, ^0.9.0 as of react-x11 2.11.0), and createRoot() selects it by default on macOS. Where this document says node-calayers, read @windowkit/appkit: that is what the POC was called before it was published.

What has landed, against §"The plan" at the foot of this page: Phase 0 (the bridge contract) and Phase 1 (the surface presenter, still the measured default), then most of Phases 4 and 5 — the system menu bar, native control bezels, native file panels, notifications, appearance, screens and scale, the pasteboard, drag and drop, <glarea> over CGL, NSStatusItem and the Dock, Apple-Event app lifecycle, useSupports('nativeControls'), and layer promotion for animation.

Phase 2 did not happen, and that is the good news. It proposed extracting X11's paint/damage/flush into a presenter behind a formal invalidate/flush contract, as an X11-neutral refactor pinned by the pixel gates. What the code does instead is cheaper and safer: the surface presenter is the existing paint machinery, drawing into the window's bitmap, and the seam is a handful of optional hooks feature-detected on the window objectpresentFrame, noteInvalidate, scrollRegion, animateNode, cancelNodeAnimation (src/cocoa/window.js, read at src/nodes/animation.js). A window that does not define them gets today's path byte for byte, which is the guarantee Phase 2 wanted without the refactor it asked for. Nothing is documented in extending.md terms because there is no interface to document.

Phase 3 is therefore partial rather than blocked: the full layer presenter is real (src/cocoa/presenter.js, CocoaLayerPresenter — one CALayer per drawn node) but stays behind cocoa: { presenter: 'layers' } while §"Measure first" is open, and layer promotion covers the animation case on the default path.

Not built, and honestly the interesting remainder: an NSAccessibility bridge over the a11y model (on Cocoa createRoot() leaves the AT-SPI bridge off and puts nothing in its place), IME through NSTextInputClient, a 'cocoa' backend for react-x11/test, opacity/transform as style properties, and the Primary chord token. §"Open questions" is still live, and the name question (§Public API #8) was answered by inaction: the package is still react-x11.

The line counts and inventories below are measurements taken when this was written, not estimates; where a companion number comes from wayland.md, it is cited rather than re-measured. Sections titled "Measured:" were added as the work landed and each names the commit it was measured at.

What this is, and is not

This is a plan for a third target, second backend family: the same React tree, the same components and the same application code running as a first-class macOS app — real NSWindows, the system menu bar, native control rendering, Core Animation compositing — with no X server anywhere. X11 stays what it is: the flagship remote target (remote.md), the window-manager story, and the only backend for <foreign>/XEmbed. Nothing here proposes changing how the X11 path works, and the plan is explicitly shaped so that its refactors are pinned by the existing pixel and bench gates before any macOS code lands on top of them.

The relationship to the Wayland RFC matters, because the two inversions are opposite and one architecture has to hold both:

  • Wayland deletes the drawing protocol downward — the client rasterizes finished pixels. Its natural seam is below ntk's 2d context: a span compositor behind the same getContext('2d') name.
  • macOS deletes the drawing protocol upward — the WindowServer is a retained compositor and the client's job is to mutate a persistent layer tree, not to encode draw calls and not to rasterize (except where it chooses to). Its natural seam is above the 2d context: at the node tree itself.

Both seams can exist at once, and the extraction this document proposes (§"One renderer, two presenters") leaves the Wayland plan intact — a Wayland presenter is the X11 presenter with a different surface under it.

Goals, unchanged from the project's standing ones: perceived performance first (input-to-photon), then stability, then client CPU and memory; the whole range of desktop UI that the platform permits; a small portable codebase, with a native module admissible where the runtime leaves no other way to reach a required OS facility — and macOS is the clearest case of that clause: there is no wire protocol to speak, only frameworks, so the bridge is a compiled addon by necessity. What keeps the spirit of the rule is keeping the addon thin and mechanism-only (create/set/add/remove/pump — no policy, no widget logic), which is exactly the shape node-calayers already has.

Out of scope on this backend, honestly and up front, the same way wayland.md declares its walls:

  • A window manager cannot be written against Cocoa. examples/wm.jsx and the substructure-redirect half of the API remain X11-only.
  • Cross-process window embedding does not exist on macOS. <foreign>, the XEmbed half of <Frame>, @react-x11/components' tray-host and its mpv/VLC --wid embedding have no equivalent; <Frame> on macOS becomes a parented toplevel or an in-process pane, exactly the fate wayland.md assigns it. A <foreign> rendered here says so — one onError, no onReady, an empty box — and useSupports('embedding') is false, so a component can ask before rendering one (#531).
  • XQuartz is not deprecated by this. react-x11 already runs on macOS today through XQuartz; that path remains the way to run the X11 backend (and the WM example) on a Mac. This backend is for shipping native apps.

What macOS actually changes

X11 is "the client encodes drawing, the server rasterizes and composites." Wayland is "the client rasterizes, the compositor composites." macOS is a third shape: the client owns a retained scene graph (the CALayer tree) and the render server composites it on the GPU — geometry, colors, corner radii, shadows, opacity, transforms, filters, and whole animations are properties of persistent objects, committed atomically in transactions and interpolated server-side without the client's further involvement.

That shape is not an obstacle to this renderer; it is this renderer's own architecture, one level down. react-x11 is already a retained tree — every drawn element is a lightweight node holding style, a yoga node and an absolute rect, and React commits arrive as property diffs against it (commitUpdateapplyProps(new, old)). On X11 those diffs then have to be flattened into paint: damage rects, a paint walk, clip bounding, scroll blits, a paint cache — ~1,000 lines of machinery whose entire job is to turn retained-tree diffs back into efficient immediate-mode drawing. On macOS the diff is the drawing: a commit maps to one CATransaction of layer.set(...) calls, layout writes frames inside the same transaction, and the WindowServer recomposites what changed. The reconciler's native output format and Core Animation's native input format are the same thing — a property diff over a retained tree — with no serialization through an immediate-mode bottleneck between them.

Three consequences are worth naming before any code, because they shape the whole plan:

  • Animation leaves the JS thread. A CA animation runs in the render server; the POC's spinner stays smooth while JS is stalled. The project's first goal is answering the input on the frame it arrived — a transition: on :active that the system interpolates is that goal with the JS thread taken out of the loop entirely.
  • Scrolling becomes a property. The scroll-blit fast path — gates, ledger, claim clipping, CopyArea (AGENTS.md §protocol efficiency) — exists because scrolling on X11 is repainting. On a layer tree, scrolling is bounds.origin on one clipping layer: constant cost, server-side, and the entire fast-path apparatus does not need to exist in that presenter.
  • Retina inverts from cost to freebie. On the X11 path a 2× display quadruples every rasterized pixel; layers carry contentsScale and the GPU composites at native resolution, with rasterization confined to the nodes that actually rasterize (text, images, custom drawing).

The other thing macOS changes is expectation: a Mac app has the menu bar at the top of the screen, native-looking controls, native open/save dialogs, ⌘-shortcuts. This project's answer to the same question on Linux was built desktop-first (D-Bus global menu with in-window fallback, portals, XSETTINGS), and this document keeps that stance: the menu bar becomes NSMenu, controls prefer native rendering with an escape hatch, dialogs go native — each behind the same "default that serves the main customer, seam for everyone else" rule the codebase already follows.

What the POC already proves

Kept as written, because it is the record of what was de-risked before any of this was built. The package is published as @windowkit/appkit now, and every "known POC limit" at the foot of this section has since been closed.

node-calayers (then local, ~/tmp/node-calayers) settles the risky mechanisms, which is what a POC is for:

  • A Node process can own NSApplication. Node's main thread is the process main thread on macOS; the addon initializes the app and JS drives an event pump (nextEventMatchingMask: with distantPast) off a timer. No [NSApp run], no second process, no thread hop.
  • Retained layers behave. Layer/TextLayer/GradientLayer/ ShapeLayer wrappers over real CALayers: frame/bounds/position, backgroundColor, cornerRadius, borderWidth, shadows, opacity, zPosition, masks, masksToBounds, transforms — mutated with layer.set(props), batched with CATransaction, suppressed with disableActions (the reconciler-commit mode), animated implicitly and explicitly (CABasicAnimation on any keyPath, running in the render server through a JS stall).
  • Top-left coordinates work. A layer-hosting, flipped NSView makes the hosted tree top-left-origin (geometryFlipped); the two flip gotchas (hitTest: stays bottom-up, renderInContext: ignores the flip) are handled in native code, and snapshots read the window's real composited pixels via CGWindowListCreateImage — no screen-recording permission needed for the process's own windows.
  • CoreText measures and rasterizes. text.measure(){width, ascent, descent, leading} via CTLine; text.render() → CGImage via CTFramesetter, set as layer contents — the glyph path a text visual needs. CATextLayer works too, taking the WindowServer path for retina-crisp static text.
  • Native control bezels render offscreen — the WebKit/Firefox form technique: NSButtonCell/NSPopUpButtonCell via drawWithFrame: under performAsCurrentDrawingAppearance: (so dark mode and the user's accent apply), and the two controls modern AppKit refuses to draw as cells (NSSlider, NSSwitch) via a real unparented control's displayRectIgnoringOpacity:. Push (incl. accent-filled default), checkbox, radio, popup, slider, switch — interactive states, both appearances, re-renderable live.
  • Events arrive. Mouse/key/wheel from the real pump to a JS callback; synthetic event posting through the same pump for tests (postMouseEvent), which is the fireEvent transport a test harness wants.
  • Hit testing round-trips. -[CALayer hitTest:] maps back to JS wrapper objects by layer name. (react-x11 will not use it — the node tree already hit-tests — but it validates the tree's integrity.)

Known POC limits, all of which are Phase-0 work items rather than unknowns: no modifier flags on events, one shared event callback with no per-window routing, no NSWindowDelegate (resize/close/focus arrive only by polling), sublayer append-only (no insert-at-index), no raw-buffer contents upload (only CGImages produced native-side), no menu API, no pasteboard, no drag session, no display-link frame clock, and the pump-on-a-timer model leaves AppKit's internal modal loops (live resize, menu tracking) starving JS. The full required API is specified in §"The bridge: the required API".

What already carries over

The measured split from wayland.md §"What already carries over" applies unchanged, because it was measured against the display system, not against Wayland specifically: ~16,200 lines of portable core (reconciler, yoga, styles/decorations parsing, palette, a11y model, keysyms, compose, text-selection model, anchors) and ~8,700 lines of components/ + frame/ + refresh/ carry over as-is. Of nodes.js's 11,515 lines, only WindowNode + PopupNode (~3,100) speak X; BoxNode, TextNode, ImageNode, CanvasNode, TextInputNode, TextAreaNode and the layout/hit-test machinery never name the display system. The honest per-backend surface is the same ~9–10k-line list wayland.md names — window realize/present, events, DnD, clipboard, screens, window state, scale, keyboard state, compositing, input time, startup — plus, for macOS, the presenter itself.

What the consumers actually depend on was inventoried for this RFC across both sibling repos (@react-x11/workbench 0.1.0, @react-x11/components 0.4.0, cloned and grepped 2026-09-01):

  • The workbench is a thin consumer: <box>, <text>, <window> (title/width/height/onCloseRequest only), <textinput>, seven core components, react-x11/test, and jsxImportSource: "react-x11". Nothing X-shaped at all.
  • @react-x11/components is the real contract: all ten subpaths (., /host, /node, /style, /keysyms, /test, /yoga, /ntk, /jsx-runtime, /jsx-dev-runtime, /debug). It subclasses Node and overrides paint(ctx)/measureContent/default* in seven registered elements; it uses the ntk Context2D dialect including the extensions fillRects, drawGlyphs, positioned, layoutSubtree, vw/vh/em; it reads X keysyms (XK_*) in twenty files; and its tests name backends (renderX11(..., { backend: 'mock' | 'xserver' | ... })).
  • Its genuinely X-only reaches are few and localized: offscreen ntk.Surface allocation (charts, terminal, flow), createWindow({id}) for an embedded client's title, the XEmbed windowId flow feeding mpv/VLC, serverTime(), and the tray host. Those stay X11-only features of those components, not portability obligations.

Two conclusions fall straight out of that inventory. First, the public API does not need a redesign to go native — the compatibility surface is the intrinsics, the components, the style system, the hooks, the Node/Context2D/registerElement seam, the keysym vocabulary and the test harness, and every one of those is implementable on Cocoa. Second, XK_* keysyms are the cross-platform key vocabulary by adoption, not an X leak to be replaced: they are symbolic integers used by every consumer, keysymOf()/ctrlChordLetter() already abstract them, and the macOS input layer synthesizes them (Latin-1 keysyms are their code points, the rest via the 0x01000000 + UCS rule plus a ~50-entry kVK_* table for arrows/function/editing keys). Renaming them would break every consumer to remove a prefix.

Desktop integration repeats Wayland's pleasant surprise, further along: the appearance ladder already has a macOS rung (appearance.js reads AppleInterfaceStyle/accent through a long-lived osascript child), and so does the file dialog ladder. The native backend upgrades those rungs from osascript to real API and deletes nothing.

One renderer, two presenters

The user-facing question first — conditional per-OS host components inside one reconciler, or a completely separate reconciler exposing the same public API? — because everything else hangs off it.

A separate reconciler is the wrong split, and the inventory above says why. The public API that must stay identical is not a thin façade: it includes the retained Node contract itself (subclassed by consumers), the style system with its state blocks and transitions, the event synthesis rules ("answer the input" — press chains, :active narrowing, capture/bubble order), focus and tab order, text editing with undo/coalescing, selection, scroll semantics, the a11y model, the anchor math, and the test harness's behavioral assumptions. A second implementation of all of that is a second toolkit wearing the first one's types — two copies of every behavioral decision AGENTS.md records, one maintainer, and a drift surface the size of the project. The measured portable core (~25k lines with components) is precisely the code a separate reconciler would fork.

A pure "conditional host components" split is too shallow, though: the difference between X11 and Core Animation is not which box node to instantiate, it is what happens after commit — immediate-mode paint versus retained-property sync. The seam has to sit at that boundary, and the codebase is already shaped for it in three load-bearing ways:

  1. createInstance performs no platform calls (the render phase is discardable); every real window is created in the commit phase via realize(). The host config is already platform-free.
  2. Nodes do not paint themselves spontaneously — they announce: invalidate(layoutChanged, node, reason) is the one channel through which every change reaches the screen, and WindowNode.flush() is the one consumer. The X11 damage/paint pipeline is an implementation of that channel, not part of the node model.
  3. Everything a node needs from the platform is already reached through the app object — createWindow, fonts.layout, clipboard, the event emitter — and createRoot({ app }) injects it. The headless mock in src/testing/mock-app.js passes the whole suite, which is the existence proof that the contract is closed.

So the proposal is one renderer, one node model, two presenters, plus per-platform service modules behind the existing hook APIs:

seamX11 implementation (today's code)Cocoa implementation
WindowHostWindowNode.realize() → ntk CreateWindow, WM hints, mappingNSWindow + layer-hosting flipped view; delegates → events
Presenterdamage rects → paint walk → ntk 2d ctx → XRenderdirty nodes → per-node visuals → CATransaction property set
TextEnginentk FontManager.layout (fontkit shaping, glyph atlas)CoreText (CTFramesetter/CTLine) behind the same interface
InputSourcentk window events (X11, XI2)NSEvent pump → the same normalized event shapes
FrameClockntk rAF (Present completions + fence)CADisplayLink/CVDisplayLink; CA transactions for pacing
servicesscreens/scale/appearance/clipboard/DnD/menus/… (X + D-Bus)NSScreen/backingScale/NSAppearance/NSPasteboard/NSMenu/…

The refactor this requires of the X11 code is bounded and mechanical: WindowNode.flush()'s paint half and the _paint* methods become the X11 presenter (moved, not rewritten), and the node model keeps layout, absolutize, hit testing, events, focus, selection and props. It lands as its own phase with zero behavior change, pinned by the existing pixel tests, test/dirty-rect.test.js, and npm run bench -- --check — the same discipline the scroll-blit work used. Registered third-party elements keep their paint(ctx) contract on both presenters (see §"Custom drawing on a layer tree").

This split also answers the "complete rewrite vs seams" question with numbers: seams cost a ~3–4k-line mechanical extraction inside nodes.js plus per-backend modules that had to be written under any design; a rewrite duplicates ~25k lines of accumulated behavior and every future fix twice. And the extraction is not macOS-only spend — the Wayland plan's "WindowNode.realize grows a second path" and the presenter split are the same seams.

Two tiers, one architecture — and the reconciler fit

Both integration levels from the exploration brief are real, and the plan uses both — but they are stages of one build, not alternatives, and the design target is the retained tier. The commitment made here, so the bring-up stage cannot calcify into the architecture: Tier S exists to validate mechanisms and to serve as the raster fallback inside Tier L; every interface is designed for Tier L from day one.

Tier S — surface presenter (canvas2d, single layer per window)

Implement the app/window/ctx contract (the mock-app.js shape) over Cocoa: an NSWindow whose content is one bitmap-backed layer, a canvas2d context over CGContext, CoreText behind app.fonts, NSEvents mapped to the ntk event names. createRoot({ app: cocoaApp }) then runs today's renderer unchanged — damage rects, paint walk, dirty-rect machinery and all, painting into the bitmap and committing changed rects to the layer (setNeedsDisplayInRect-style partial uploads, or an IOSurface pair).

Everything here is load-bearing later, which is what justifies building it first:

  • the CG-backed 2d context is Tier L's raster fallback for <canvas>, <svg> and registered elements (CG is canvas2d's ancestor; the dialect including fillRects maps to CGContextFillRects directly);
  • the CoreText TextEngine is the same object Tier L's text visuals measure and rasterize through;
  • the window host, event mapping and run-loop work carry verbatim;
  • the whole thing runs the existing test suite and examples on macOS natively, which is the fastest possible detector for event/text/input contract gaps.

What Tier S cannot do, structurally: make scrolling cheap (the blit becomes a memmove + upload), or exploit retina (2× is 4× the raster and 4× the upload). It is a correct port with X11's cost model on hardware that offers a better one. Offloading an animation it can — not structurally, but for the few nodes that animate, which get a layer of their own above the bitmap (§"Layer promotion" below, issue #483).

Tier L — layer presenter (retained, the design target)

The Cocoa presenter consumes the same invalidate() stream but keeps a visual per drawn node — lazily, only for nodes that draw something — and on flush syncs dirty nodes into layer properties inside one CATransaction per frame, actions disabled by default. Layout runs exactly as today (yoga, absolutize); frames are written from the yoga rects. The commit pipeline becomes:

React commit → applyProps diff → invalidate(node)
frame: yoga layout → for dirty nodes: visual.sync(node) → CATransaction commit

No damage rects, no paint walk, no paint cache, no scroll-blit ledger, no _outsideDamage culling — that machinery is the X11 presenter's private business. The style vocabulary maps almost embarrassingly well, which is not a coincidence — both vocabularies are children of CSS:

style propCALayer mapping
backgroundColorbackgroundColor
borderRadiuscornerRadius (+ cornerCurve: continuous — a native nicety X11 cannot offer)
uniform border*borderWidth/borderColor
per-edge border colors, borderStylefour edge sublayers, or the raster fallback for that node
backgroundImage: linear-gradient(...)CAGradientLayer (the parsed spec from decorations.js feeds it directly)
boxShadowshadowColor/Opacity/Radius/Offset + shadowPath set from the rounded rect
zIndexzPosition (+ sibling order for equal z)
outline* (focus ring)one sublayer outside bounds
overflow: hidden/scroll clippingmasksToBounds on the clipping node's layer
scroll offsetbounds.origin on the clip layer — the whole scroll path
:hover/:active/:focus state blockproperty sets on one layer (exactly the "repaint of one node" they were built as)
transition: { prop: ms }CATransaction duration / CABasicAnimationruns in the render server

The shadowPath row carries a scar worth transferring: issue #413 was a blur re-run per composite that cost 700× and showed up in no request count. CA has the same trap in the same place — a shadow without shadowPath makes the render server derive the silhouette per frame — and the fix is the same shape: hand it the geometry once. The presenter sets shadowPath always, from the same resolved rect + radius the border uses.

Nodes whose visual exceeds the property vocabulary do not fail — they degrade to raster per node: the visual allocates a bitmap, replays the node's paint through the CG-backed 2d context (translated so this.abs lands at the layer origin), and sets it as contents. That one rule carries <canvas onDraw>, <svg>, all seven of @react-x11/components' registered elements, per-edge borders and any future paint feature ahead of its layer mapping — correctness never waits for a mapping, and mappings are pure optimization.

Two structural decisions inside Tier L, called out because they are easy to get wrong:

  • Layer per drawing node, not per node. A layout-only <box> (no background, border, shadow, clip, or scroll) materializes no layer; its children parent to the nearest ancestor with one, positioned by the already-absolute rects. A clipping or scrolling node always materializes (it is the mask/viewport). This keeps the layer count proportional to visible painted content — the same quantity the X11 path rasterizes — rather than to tree shape, and virtualized lists (Table, monitor) already bound visible content by construction. Whether collapsing is needed at all is a Phase-3 measurement (CATransaction commit cost vs. layer count), and the fallback of "every drawn node gets a layer" is the simpler first cut.
  • The node tree stays the source of truth for input. Hit testing, capture/bubble, press chains, focus — all continue to run on node rects exactly as on X11. CALayer hitTest: is not used for dispatch. One event model, one set of tests, identical interaction semantics on both backends; the layer tree is write-only presentation.

Text in Tier L is a raster visual by default: the TextEngine's layout (same object that measured for yoga) rasterizes into the node's layer contents at contentsScale, so measurement and pixels cannot disagree. CATextLayer (attributed strings, WindowServer-side re-raster on scale change, animatable foregroundColor) is an optional fast path for static single-style text, adopted only if profiling says the raster visuals' memory or update cost matters — it uses its own framesetter, and two framesetters is one framesetter too many for anything selection- or caret-bearing.

Why the retained tier is the design target, in this project's terms

The project grades itself on input-to-photon, then stability, then client CPU (AGENTS.md, wayland.md goals). Per scenario, against Tier S on the same hardware:

  • Hover/press feedback (:hover/:active blocks): Tier S repaints the control's rect into the bitmap and uploads; Tier L sets properties on one layer. Both answer on the input's frame; L does it with less work and keeps doing it when the JS thread is busy mid-transition.
  • Scrolling a 500-row list: S = memmove + strip repaint + upload per notch (the X11 fast path, minus the server doing the blit for us); L = one bounds.origin write. The entire class of scroll-blit gates, ledgers and bail conditions stops existing on this backend.
  • Transitions (Switch thumb, hover fades): S = JS frame loop × raster × upload for the duration; L = one animation handed to the render server, frame-perfect under JS stalls. This is the qualitative gap — no amount of Tier S optimization reaches "smooth while the app thread is blocked".
  • Window live-resize: S re-lays-out and re-rasters everything per tick on the modal loop's cadence; L re-lays-out and updates frames — the WindowServer interpolates the rest. (Both need the run-loop work in §"Input and the run loop" to receive resize ticks at all.)
  • Typing: equivalent — caret/selection damage is small either way; L still wins on retina by shipping properties instead of pixels.

And one honest cost column: Tier L pays per-layer memory for rasterized contents (text bitmaps especially — X11's shared glyph atlas has no direct equivalent; mitigations if measurement demands them: an atlas texture behind contents+contentsRect, or CATextLayer), commit overhead proportional to layers mutated per transaction (kept off the NAPI floor by the batched-ops call in the addon API), and complexity in the visuals (edge sublayers, gradient layers) that the raster fallback bounds.

Measure first — the gate between the tiers

Per the exploration brief's own instruction: the retained tier is built because the model fits, but it is kept because the numbers say so. The macOS twin of scripts/bench (Phase 1 exit) runs the same scenarios — hover storm, wheel scroll on the 500-row list, virtualized re-slice, transition storm, typing — and reports, per scenario: wall-clock frame time, input-to-photon (NSEvent timestamp → the display-link timestamp of the frame containing the response; CA has no presentation-time protocol, but a display link plus CATransaction.completionBlock brackets it within a frame), CPU time, and RSS. Tier S is the baseline; Tier L must beat it where the model says it should (scroll, transitions, resize) and must not regress typing or cold mount. If a scenario shows Tier S already saturating the display's refresh with headroom on target hardware, that scenario's Tier-L machinery (e.g. layer collapsing) is deferred — measured, not assumed, in both directions. The numbers land in this document's successor the way wayland.md carries its measurements.

Windowing semantics: what maps, what bends, what breaks

react-x11 todaymacOSverdict
<window>, WM-managedNSWindow (titled), delegate events for move/resize/close/focusmaps; the app can place itself (unlike Wayland)
<window x y> screen positionsetFrameOrigin (flip Y against the screen frame)maps
auto-sizing (width: 'auto')measure first, then size the window before ordering front — same commit-phase shape as realize()maps cleanly
<popup> (override-redirect, self-placed)borderless non-activating NSPanel, addChildWindow to the anchor's window, screen-coordinate placementmaps — anchor.js flip/clamp math survives against NSScreen.visibleFrame
<popup grab> dismissalno pointer grabs; local+global event monitors, or key-window resignationbends — same UX, different mechanism
decorations: falsestyleMask: [.borderless] (or .fullSizeContentView for CSD-ish looks)maps
states: maximized/fullscreen/minimized/attentionzoom:, toggleFullScreen:, miniaturize:, requestUserAttention:; readback via delegate notificationsmaps; sticky/below/skip_taskbar/shaded have no equivalent
alwaysOnTopwindow.level = .floatingmaps
transientForaddChildWindow: / sheetsmaps for the dialog case
wmClass, onClientMessage, size-increment hintsgone; bundle identity lives in Info.plist
transparentisOpaque = false, clear background — always composited, no compositor probe neededmaps better; useSupports('transparency') is constant-true
frame clock (Present + fence + estimator)CADisplayLink (macOS 14+) / CVDisplayLinksimpler; per-window, refresh-rate-aware
scale ladder (env → XSETTINGS → Xft → RandR)backingScaleFactor + windowDidChangeBackingPropertiescollapses to one authoritative, live source
screens (useScreens)NSScreen.screens + change notificationmaps
appearance ladderNSApp.effectiveAppearance KVO + NSColor.controlAccentColor; accent-change notificationthe osascript rung already feeds accent + ink into the palette; in-process later
clipboard (selections, INCR, targets)NSPasteboard (+ lazy providers for the ownership model); no PRIMARY selectionmaps; transfer.js MIME plumbing reusable; INCR dies unmourned
DnD (XDND)NSDraggingSource/NSDraggingDestination on the hosting viewmaps; the dropAccept/onDrag* prop contract holds
global menu (D-Bus registrar, in-window fallback)NSApp.mainMenualways present, delegation never failsmaps better; see §Menus
file dialogs (portal → osascript → drawn)NSOpenPanel/NSSavePanel replace the osascript rungupgrades
a11y (AT-SPI over D-Bus)NSAccessibility protocol, virtual NSAccessibilityElement tree fed from the same a11y.js modelmaps; the model carries, the bridge is new (the Chromium/Flutter shape)
idle / keep-awakeIOPMAssertion / NSProcessInfo activitymaps
startup notification, activateWindowNSApp.activate + makeKeyAndOrderFront:, NSRunningApplication; Launch Services owns launch UXactivateWindow shipped (CocoaApp.raiseWindow); startup dissolves
URI schemes / single instance (application.js)Apple Events (kAEGetURL) + Launch Services registration; single-instance is the platform defaultmaps; same hooks (onAppOpen/onAppActivate), new plumbing
trayNSStatusItemgained — X11 has no core tray today
<glarea> (GLX / direct CGL)CAOpenGLLayer/NSOpenGLContext (deprecated but functional), or ANGLE/Metal laterbends; ntk's existing cgl direct backend is prior art
<foreign>, XEmbed <Frame>, examples/wm.jsxgone by design
ssh -X remotingX11 backend remains the remote answer
keyboard state (Caps Lock before first key)NSEvent.modifierFlags (static read + flagsChanged)maps

The popup row deserves the same sit-down wayland.md gave it, with the opposite conclusion: macOS keeps client-side placement, so anchor.js stays the single source of truth on this backend — the math that had to move into Wayland's positioner stays exactly where it is here, reading NSScreen geometry instead of Xinerama.

Desktop integrations: what an app does outside its own windows

The handful of things an app says to the desktop rather than draws — a file dialog, a permission prompt, a drag to another app, a tray icon, a Dock badge, a raise from a launcher. This is the survey of where each stands on the cocoa backend, what already works (including the crude osascript/shell rungs that need no bridge), and what is blocked on a native addition — each gap has a @windowkit/appkit ticket for the bridge and a react-x11 ticket for the consumer, so the work is tracked rather than rediscovered.

integrationtoday on cocoathe better way (bridge gap)tickets
file open/saveshippedNSOpenPanel/NSSavePanel as a sheet, the ladder's top rung (docs/filedialog.md)— (bridge 0.5)react-x11#461 → windowkit/appkit#14 (done)
raise / app switchershippedactivateWindow() = NSApp.activate + order-frontthis PR (CocoaApp.raiseWindow)
deep links (useAppOpen)shipped — Apple Events → useAppOpen/useAppActivate; Quit → the primary window's close request— (bridge 0.5)react-x11#465 → windowkit/appkit#18 (done)
drag & drop (external)shippedNSDraggingDestination/Source behind the same dropAccept/onDrag*/dragData props— (bridge 0.5)react-x11#462 → windowkit/appkit#16 (done)
clipboardshipped, text only — useClipboard() and the text controls' copy and paste, over NSPasteboard.general as CLIPBOARD. PRIMARY is X11-only, not a missing rung: nothing on macOS is filled by selecting, so selecting copies nothing, a middle click pastes nothing, and no other selection reaches the pasteboard (docs/clipboard.md)typed items, for a multi-flavour copy
system trayshippeduseTray() over NSStatusItem (the freedesktop half stays #353)— (bridge 0.5)react-x11#463 (macOS half of #353) → windowkit/appkit#17 (done)
Dock badge / attention / menushippedsetBadge/useBadge (LauncherEntry on Linux), demands_attention bounces, useDockMenu— (bridge 0.5)react-x11#464 → windowkit/appkit#15 (done)
activation policy / app nameshippedcreateRoot({ cocoa: { activationPolicy, appName } })— (bridge 0.5)react-x11#464 → windowkit/appkit#15 (done)
permissions (TCC)shippedusePermission()/requestPermission() over the bridge; openPrivacySettings on any Mac— (bridge 0.5); Linux portals are #466's other halfreact-x11#466 → windowkit/appkit#19 (done)
notificationsshippednotify() over UNUserNotificationCenter in a bundle, osascript for a bare node; org.freedesktop.Notifications on Linux— (bridge 0.5)react-x11#469 → windowkit/appkit#26 (done)
calendar (EventKit)shippeduseDesktopCalendarEvents() over EKEventStore, an osascript child under XQuartz; Evolution Data Server on Linux— (bridge 0.8)react-x11#504 → windowkit/appkit#39, #40 (done); writes are #41
eyedropper (useEyedropper)shippedpickScreenColor() over NSColorSampler, the ladder's top rung (docs/eyedropper.md); the system draws the loupe out of process, so no Screen Recording grant of our own. A bridge before 0.9 has no rung at all — supported is false, and the X11 rung needs a pointer grab and a root read the cocoa X stub has neither of— (bridge 0.9)react-x11#517 → windowkit/appkit#46 (done)

Two of these have a freedesktop counterpart worth having in core with no bridge at all, because they are D-Bus like the portal and the global menu already are: the Dock badge (com.canonical.Unity.LauncherEntry, one signal under the app's .desktop id) and the permission prompts (the per-device portals — org.freedesktop.portal.Camera, .Location). Both are tracked on the react-x11 tickets above so the cross-backend API is designed once.

The pattern for every rung here is docs/filedialog.md's ladder: the desktop's own mechanism where there is one, a crude shell-out beneath it, and a typed "cannot do this here" at the floor — never a silent no-op.

Text: the engine contract

Everything the renderer needs from text goes through one object today — app.fonts.layout(spans, base, options) returning a layout with {width, height, draw(ctx, x, y), indexAt(x, y), caretPosition(index), rangeBands(...)} plus font loading (openFont/loadFont) and glyph queries. That interface is the TextEngine contract; the macOS backend implements it over CoreText:

  • Matching: family list + weight/style/fontVariationSettingsCTFontDescriptor/CTFontCreateWithName, with the CSS generic families mapped to system faces (sans-serif → SF via systemFontOfSize, which also finally answers the fontconfig-on-macOS wrong-font issue #86 for this backend — the right fix on the native path is not having fontconfig in it at all). opsz behaves (SF's optical sizing is CoreText-native).
  • Shaping/wrapping/bidi/truncation: CTFramesetter over an attributed string built from the same span list (spans map to attribute ranges — the nested-<text> model transfers directly).
  • Metrics for yoga: the same framesetter answers measureContent, so measure and render cannot disagree. Whole-pixel answers, per the yoga content-floor rules. A width offer of zero is the min-content question, not a degenerate layout — it is how yoga measures the floor under minWidth: 'auto' — and CoreText cannot be asked it directly: its breaker makes progress whatever width it is given, so a paragraph offered zero (or a pixel) comes back broken inside its words. So the engine breaks the text itself, at the UAX#14 opportunities of the same linebreak package ntk wraps with, and has CoreText shape and measure the result — one unbreakable run per line, whose widest is the longest word. Both backends therefore agree on where a line may break and on what a <text> in a flex item is allowed to shrink to (brokenAtEveryOpportunity, src/cocoa/fonts.js; test/cocoa-text-floor.test.js). A paragraph that elides is asked a different question, and the engine answers it here too: it has somewhere to put the text it cannot show, so its floor is the it would end in rather than its longest word. Eliding needs a width, which the zero offer is not, so the cap and the cut are made in the text — the first maxLines - 1 broken lines and then the mark, in the face of the run the cut fell in — and CoreText is asked for neither (cappedToEllipsis). Left to elide unbounded it keeps the line count and puts everything over it back on the last line, which floored every textOverflow: 'ellipsis' label at max-content and made it overflow sideways rather than give way.
  • Carets/hit/selection: CTLineGetStringIndexForPosition, CTLineGetOffsetForStringIndex, line origins → indexAt, caretPosition, rangeBands — the <textinput>/selection surface, method-for-method.
  • Raster: draw the frame into a bitmap for the node's layer (contentsScale-aware); glyph-run-level drawing (CTFontDrawGlyphs) backs the drawGlyphs/positioned context extensions the terminal and code-editor components use.

The glyph-run seams are part of that contract on both backends (issue #432, over @windowkit/appkit 0.3's glyph natives — windowkit/appkit#1). The face fonts.match() returns answers ntk's glyphIdFor(cp) (null when unmapped), advanceOf(id, size) and shape(text, size) beside metrics(size) — which reports ntk's lineGap/lineHeight alongside CoreText's leading — and the manager answers fallbackFor(cp, family, opts) off the app's loaded faces and then CoreText's cascade. The context answers drawGlyphs(op, src, positioned), createSolidPicture(r, g, b, a) and Render.PictOp.{Over, Src} with ntk's exact run contract, grouping the runs by face and size into one CTFontDrawGlyphs per colour, so a renderer written against ntk's context — <Terminal backend="vt"> — runs unchanged. Three things differ from ntk and are stated where they live: shape() runs the text through the typesetter (fontShapeText), and a glyph from a run CoreText substituted carries that face as font, which drawGlyphs honours — so an emoji cluster in Menlo comes out as the emoji, where ntk shapes .notdef; every op draws as Over, which for the opaque inks text uses is what Src does too; and the transform scales glyphs as well as their origins, because CoreGraphics draws text through the CTM like everything else.

The alternative — reusing ntk's fontkit shaping stack on macOS and rasterizing through the Wayland Tier-A span compositor — is recorded, not chosen: it buys byte-identical metrics across backends (one test suite, one wrap behavior) at the cost of client-side font matching against the macOS font system (the exact pain #86 documents), no system-font niceties, and a hard dependency on the Wayland renderer workstream. The seam keeps it swappable if cross-backend metric parity turns out to matter more than platform-correct text; the default is the platform's own text system, matching how every other ladder in this project prefers the platform's own answer.

Grayscale antialiasing (macOS dropped subpixel AA in Mojave) means self-rastered text is not visibly second-class — the field's CPU-raster toolkits look native on modern macOS.

IME is the reason to be on this text stack eventually: NSTextInputClient on the hosting view, routed to the focused node's composition events (CompositionStart/Update/End already exist in the event vocabulary), gives dead keys, marked text and CJK input the way the platform means it — the capability X11 issue #272 wants and cannot yet have. Phase 5, but the view is written with the protocol stubs from day one.

Input and the run loop

Event mapping is mechanical — the normalized shapes already exist and the dispatcher never sees platform structs:

  • Mouse/wheel: NSEvent → {x, y} flipped to top-left (POC does this), buttons, click counts (clickCountdetail), scrollingDeltaX/Y with hasPreciseScrollingDeltas → the smooth wheel flag (macOS is the smooth-scroll platform; the wheel pipeline already handles pixel deltas), enter/exit via a tracking area, per-window routing by windowNumber.
  • Modifiers: modifierFlagsshiftKey/ctrlKey/altKey/metaKey (⌘ = meta, ⌥ = alt — the DOM's own macOS convention, which the event API borrowed already).
  • Keys: keyCode (kVK) + characters/charactersIgnoringModifierskeysym (rule above), codepoint, key, repeat. The Latin-chord rule from keyboard.js (shortcuts keep working under a Cyrillic layout) is reimplemented from charactersByApplyingModifiers:/the kVK position map — same behavior, simpler source.

The run loop is the one architectural risk in the whole plan, so it gets the full treatment. The POC's model — Node's loop is master, a timer pumps nextEventMatchingMask: — works until AppKit runs one of its internal modal loops (live window resize/drag, menu tracking, drag sessions, panel runModal), which happen inside the pump call: JS is then frozen for the duration, timers queue, React cannot commit, and only render-server animations keep moving. Three options, in ascending order of invasiveness:

  1. Timer pump only (POC today). Acceptable for the spike; input latency is the timer cadence; modal loops starve the app. Not shippable as the default.
  2. Timer pump + a libuv drain inside AppKit's loops — install a CFRunLoopObserver/source that runs uv_run(uv_default_loop(), UV_RUN_NOWAIT) (plus microtask checkpoint) each cycle of whatever run loop is spinning. AppKit's modal loops then keep Node alive: React commits during live resize, menu items update while a menu is open, timers fire. This is the standard libuv embedding recipe pointed the other way, and it is bounded addon work. The risk to design for is re-entrancy — JS running from inside a native frame that a JS call started — which the addon guards with an in-pump flag (no nested drains) and by keeping drains off the pump's own cycle.
  3. Full inversion[NSApp run] owns the process, libuv embedded as a slave (the Electron shape: watch uv_backend_fd on a helper thread, wake the main loop, drain there). Most correct, most invasive; not needed until proven needed.

Decision: build 2, keep 1 as the fallback switch, hold 3 in reserve. Exit criterion for Phase 0: during a live window resize, a React state-driven relayout visibly tracks the drag — that single demo proves the drain works where it matters most.

What happened instead. Option 2 was never built: doing a frame's work inside the delegate callbacks (CocoaApp._afterInput) met the exit criterion without it, and option 1 is what ships. When the drain was finally probed (2026-09-11) its re-entrancy risk turned out to be concrete rather than theoretical — a uv_run nested under a JS call runs timers and never drains the microtasks they queue — and the shape that removes both of option 1's costs on stock Node and Bun is a fourth one: AppKit keeps the main thread in a real [NSApp run] and the JS moves to a worker. §"JS on a worker: a UI thread of the bridge's own" below.

The frame clock rides the display link: requestAnimationFrame callbacks fire on link ticks, commits wrap in explicit CATransactions, and the "answer the input" early-flush (flushPendingFrames on handler unwind) maps to committing the transaction before the pump returns to AppKit — same policy, new mechanism. What runs today is the timer pump with a frame interval over it (frameInterval; by default the period of the display each window is on, as listScreens reports it — 8.3ms on a 120Hz panel, 16.7 on a 60Hz monitor — with a frame that falls between two pump ticks given a one-shot timer of its own, so the period is the display's whatever the pump's cadence — and, since the frame pacer, a frame asked for between two ticks armed on the spot rather than looked at by the next tick), discrete input and the wheel flushed on the event, and a window that is not on glass deferring its frames — see "Measured" below for what each of those was worth.

What the clock cannot know is whether a frame is worth painting. It has no fence: the X11 frame waits for the server to consume the last one, and a window fed off an input path — a streaming terminal — self-paces to what the server can composite; here the "server" is CoreGraphics on the JS thread and the frame is due whenever the display is, so the same window paints every refresh and the thread paints screens nobody reads. That is frameRate's job (elements.md, architecture/frame-pacing.md): a window under 'adaptive' holds a claim while its recent frames have spent more than their share of the thread, priced by what the flush and the present cost — CocoaWindow.present reports the flip and its catch-up copy back to the node, because a damage-sized memcpy per frame is a millisecond the flush never saw. Off by default; cocoa: { frameInterval } stays the clock's own cap over everything on it.

JS on a worker: a UI thread of the bridge's own

The run loop above leaves two costs standing, and the Windows PRD names them: input waits for the pump, and a modal loop freezes Node (windows.md). Its answer on Windows is a UI thread of the addon's own — one thread creates every window and runs every modal loop, JS stays on Node's thread, and events cross through a napi_threadsafe_function (windows.md). Win32 allows that because a window belongs to the thread that created it. AppKit does not: an NSWindow made anywhere but the main thread is an exception that ends the process — createWindow2 called from a worker aborts with "NSWindow should only be instantiated on the main thread!"

So on macOS the same shape runs with the roles swapped. The UI thread is the process main thread, parked in a real [NSApp run] for the life of the app, and the renderer — React, layout, painting, CoreText — moves to a worker_threads Worker. The rest of the Windows design carries over unchanged: the three rules that keep two threads from deadlocking (windows.md), one wake per frame for commands, events in batches, and the bounded resize handshake (windows.md). The bridge's half is filed as windowkit/appkit#49, with the probe's code.

Why the JS has to leave the main thread

Options 2 and 3 above keep the JS where it is and run libuv from inside AppKit's loops, and both nest: the addon is only ever entered from JS, so a uv_run it starts from inside [NSApp run] runs under the JS call that got it there. The probe below pumped the main thread's own loop that way, from a common-modes timer: the main thread's setInterval callbacks fired, three of three, and none of the microtasks or next-ticks they queued ever ran. Node drains them when the outermost callback scope closes, and a scope opened under a JS call is never the outermost — the failure #484 found inside the pump, now for every callback. An inversion that does not nest needs whoever owns main() to own the outer loop, which is why Electron patches libuv and NodeGui ships a forked Node; and Bun has no libuv loop to embed at all. On stock node and bun, a worker is the shape that frees the JS.

A worker wakes on the same kind of threadsafe call, and its deliveries are outermost: a microtask queued inside one ran 0.01–0.02 ms later (p50), so a handler's setState commits on the event that caused it.

Measured: the probe

2026-09-11, Apple M1 Pro, macOS 15.2, Node 26.0.0 and Bun 1.4.0, react-x11 at e372289. The probe is an addon of its own, about 600 lines, in the shape proposed here: a command queue drained by a version-0 CFRunLoopSource in kCFRunLoopCommonModes, events out through one threadsafe call per wake with motion folded, a layer-hosting window like the bridge's, and the bounded resize wait. Its worker ran a 5 ms timer and posted a layer change every 16 ms through every phase.

today: the 8 ms pumpthe probe: JS on a worker
an event reaching JSwaits for the next tick, 0–8 ms0.02 ms p50; p95 0.13 ms idle, 1.3–1.8 ms inside a modal loop
JS through menu trackingfrozen — a drag held a 25 ms timer for 31 sthe 5 ms timer's worst gap: 14.0 ms
JS through an NSAlert's runModalfrozen9.7 ms
JS through a live resizeonly the delegate callbacks run12.5 ms
a layer change posted by JSinlineapplied 0.02 ms later, p50, whatever mode the run loop is in
a frame at the new size, during a live resizesame thread, same call39 of 39 ticks inside a 50 ms wait; waited 3.1 ms p50 for 3 ms of layout
the main thread busy for 300 msJS frozenJS timers unaffected, worst gap 6.1 ms
JS busy for 200 msevery window frozenwindows live; the 10 events JS missed arrive as one batch

Layer changes landed inside the menu's NSEventTrackingRunLoopMode (72 of them) and the alert's NSModalPanelRunLoopMode (75), which is what a source in the common modes buys. The shipped bridge, loaded in a worker, answered the rest of the design's questions: all 182 verbs load, CoreGraphics drawing with readback and CoreText work from the worker, createWindow2 aborts, and measureControl with drawControlIntoSurface draws correct pixels and then segfaults the process at exit — bezels stay on the UI thread.

What the probe did not show: a hardware live resize (it posts mouse events into the same tracking loop), a real drag session (a real beginDrag holds the pointer for about 30 seconds), or anything on glass, which this machine's session cannot capture.

Who owns what

threadownsreaches the other by
the main thread — UINSApplication and its delegate; every NSWindow, view and panel and their delegates; the menu bar, the Dock, status items; the cursor; the pasteboard; drag sessions, file panels, the colour sampler; control bezels; the CATransaction that applies each frame's layer changes; the resize waitbatched events through one threadsafe function per environment; state it publishes under a lock
the worker — the rendererReact, layout, the node tree; CoreGraphics into IOSurface-backed surfaces; CoreText and fonts; <glarea>'s CGL contextcommands queued to the UI thread, one wake per frame

Pixels stay on the worker, and they are most of a frame. What crosses is the frame's layer changes, as one batch the UI thread applies in one transaction — one commit, so the frame and a resized window's geometry can land together, which a commit of the worker's own could not promise. EventKit, notifications, permissions and the colour sampler already answer through threadsafe functions from queues of their own and follow whichever environment calls them.

The bridge's half

windowkit/appkit#49 is the proposal, in five parts:

  • The threading core (#50): runMain(), the command queue, events built as plain records on the UI thread and made into JS values on the worker, published state, exit through runMain's return value, signals forwarded. Pump mode stays, and one verb body serves both: parsed on the calling thread, run inline on the main thread and queued from any other.
  • The AppKit verbs (#51): of 182, the surfaces, drawing, layouts and fonts stay on the calling thread untouched; the rest become commands, handles allocated at the call, published reads, or answers that arrive later.
  • Frames across the boundary (#52): one batch of layer changes per frame, and IOSurface buffers that change hands by event, because the flip now happens when the UI thread applies the batch rather than when JS asks for it.
  • The live-resize handshake (#53).
  • Control bezels on the UI thread (#54), answered asynchronously with BezelStore's cache in front.

The bridge is closer to this than its synchronous API suggests. Everything AppKit asks it synchronously is already answered from state the renderer set earlier — the drop response, the drag source's masks, the Dock menu, windowShouldClose: (always no, with a close request to JS) and applicationShouldTerminate: (always cancel, with a quit request) — which is rule two of the Windows design, followed before it was written down.

The renderer's half

Threaded mode is the default on macOS: node app.js, bun app.jsx and tsx app.jsx run the app on a worker, with nothing in the app or on the command line asking for it. It needs a bridge with runMain(), @windowkit/appkit 0.10. What it costs at startup, and how to skip it, is in packaging.md.

  • The move (src/cocoa/relaunch.js, reached from src/bootstrap.js, the first import of src/index.js). An entry's imports finish before its body runs, so when react-x11 is evaluated on the main thread the app has not run a line. It starts a Worker on that same entry, with the same execArgv and a shared environment, and parks the main thread in Atomics.wait — no AppKit yet — until the worker says what it needs. The first cocoa createRoot asks for AppKit (requestAppKit), and the main thread launches it and enters runMain(); an app that never makes one, an X11 app on XQuartz or a script, never launches AppKit and never gets a Dock tile. It is synchronous throughout, process.exit being the main thread's only way out, because a top-level await would cost the CommonJS builds and require() of the package. It declines, and the app keeps the pump, off macOS; with REACT_X11_THREADED=0 or REACT_X11_BACKEND=x11; for a REPL or -e; in a single executable, whose entry is not a file a worker can load; under a test runner; and when react-x11 is imported after the app started running. It tells that last case by Node's performance.nodeTiming.loopStart, -1 until the event loop turns, and in Bun, which reports 1 there from the first line, by the entry's record in the module cache, absent until the entry has run (both measured).
  • react-x11/cocoa-main (src/cocoa/main.js) is the same move asked for by name — node --import react-x11/cocoa-main app.js, bun --preload react-x11/cocoa-main app.jsx — before the entry is loaded at all, which spares the main thread loading the entry's imports for nothing, and without the checks. Off macOS, and inside a Worker the app starts, it does nothing.
  • The worker's side (bootstrapWorker), set up by the same import on the worker, which recognises the shared state in its workerData; the pieces are src/cocoa/threaded.js's. Stdout, stderr and the console write straight to fds 1 and 2: a Worker's own forward through its parent's loop, which is parked, and Bun's console bypasses process.stdout altogether. process.exit asks the main thread first (requestExit) and then ends the worker, which is also how Node's own handling of an uncaught error reaches it, with code 1; exit() on the UI thread, the probe's first try, raced static destructors. The worker says it is done after the app's last exit listener — kept last, since Node runs a worker's exit listeners through process.emit and Bun calls them directly (measured) — and the main thread ends the process on that, so an app's exit handlers finish as they would in a process of its own. It prints its own uncaught error, because the parked main thread never runs its loop again to hear the worker's 'error'. A signal event is re-emitted on the worker's process, and one nobody listens for exits 128 + n. The first cocoa root waits for runMain before it builds the app: until the run starts the bridge has published nothing, and an app that asked listScreens() then got [] and took scale 1 on a 2x panel (measured). What the app imports before react-x11 runs before this set-up, so a module that logs as it loads belongs after it.
  • One channel (openThreadedChannel). The bridge takes one connect per environment, so the bootstrap opens it before the entry runs and fans the batches out — signals to itself, the rest to CocoaApp. What a subscriber throws leaves the delivery once every subscriber has had the batch, and the bridge makes it the worker's uncaught exception. Before 0.10 it was swallowed: an exception out of a threadsafe function's callback is, under Node's default policy, a warning — the app went on with its window up and the error gone (measured, and fixed in the bridge as windowkit/appkit#65).
  • CocoaApp (src/cocoa/app.js) is fed by the batches (_routeBatch): each event is routed as the pump routes it, what the inputs owe — React's half, the paint, the present (_afterInput) — is paid once per batch, and then comes the frame tick the pump did. No interval and no pump2; every frame gets a timer of its own, and _routeGeometry's coalesced second flush is the pump's alone. The display link ticking from the UI thread through the same channel, the Windows PRD's frame thread (windows.md), is still to come.
  • Windows are keyed by the handle. createWindow2 answers a handle at the call; windowNumber and the published frame arrive with window-created, and every window event names the handle.
  • The fence. A flip is a command the UI thread applies later, so the buffer it takes off glass is still on glass when the call returns. CocoaWindow.frameInFlight() — the X11 contract's fence, which the pump never needed — holds the window's next frame and its catch-up copy until surface-released names that buffer. A new size is never in flight: it paints into a new pair that nothing shows. A release that never comes lets go after 100 ms, and the scroll blit settles the catch-up before it moves a band.
  • The resize handshake. Each flip is a recorded frame committed with the size it was painted at, in AppKit's own points, and each window asks AppKit to wait for it for cocoa: { resizeWait } ms — 50 by default, 0 for none. The layer presenter's frame commits its size too.
  • A live resize is what AppKit brackets: liveResizing is set between the bridge's window-live-resize begin and end (windowkit/appkit#63), in both modes. AppKit's tracking loop reports a resize per pointer move and nothing when the drag stops, so the pump used to read the end as "a pump tick ran", and a worker, which no AppKit loop holds, has nothing like that to read; a drag that pauses now stays a drag, and the catch-up frame runs on the tick after the release.
  • Answers that come later. clipboard.read() and targets(); CocoaWindow.snapshot(), a promise now on both threads; the drop's payload, read from the event's items; and bezels. BezelStore.prefetch asks for every kind's metrics beside the rest of startup — 41–49 ms cold, where the yoga load beside it takes 15–50 — so layout reads them synchronously as before. A bezel not drawn yet is null: its canvas draws the one it had and repaints when the new one lands, and a bezel drawn at rest brings its pressed twin, so a press never waits for one.
  • Tests. The 22 test/cocoa-*.test.js files drive fake bridges that answer synchronously and keep passing on the pump; test/cocoa-threaded.test.js drives the same app over a fake in a worker's shapes, test/cocoa-relaunch.test.js pins when the move happens and the worker's side of the hand-off, and test/cocoa-threaded-launch.test.js runs real apps with the real bridge — moved by the import, by the launcher, kept on the pump, and one that never makes a root (it skips without a bridge that has runMain). The contract the renderer needs is the X11 one, asynchronous from the start, which windows.md makes the same point about.

Measured 2026-09-11, M1 Pro, Node 26.0.0 and Bun 1.4.0, the bridge built from its main branch at 0b17653: createRoot took 92 ms on the worker and 102 ms with the pump, for one window; the launch test's three cases — the entry on a worker with its window made and painted, process.exit(7), and an uncaught error printed with exit 1 — pass under both runtimes; and examples/app.jsx ran under the launcher with nothing on stderr. On the published 0.10.0, spawn to the first painted window of a one-window app, median of seven: Node 471 ms on the pump, 544 ms moved by the import, 462 ms moved by the launcher; Bun 408, 446 and 385 ms; memory 170, 219 and 186 MB under Node, 150, 182 and 159 MB under Bun. examples/raster-gate.jsx, started with no flag under Bun and under node --import tsx, kept animating through a live resize at 48–62 fps.

The activation policy is the launch's: the launcher has launched AppKit before the app's code runs, so cocoa: { activationPolicy } can only switch it afterwards, when a Regular launch has already shown its Dock tile. The bridge reads APPKIT_ACTIVATION_POLICY as it launches (windowkit/appkit#67) — APPKIT_ACTIVATION_POLICY=accessory node --import react-x11/cocoa-main app.js for a menu-bar app, or LSUIElement in a bundle's Info.plist — and an app whose option disagrees with how it launched is told so, naming the variable.

What it does not do yet, each noted where it lives:

  • A drop's binary types, an image, are offered and read as nothing: the event carries the text and URL forms, and a worker cannot read the drag pasteboard inside the callback.
  • The layer presenter's colour transitions start from the declared value, since presentationValue answers later on a worker.
  • A transparent window's shadow is recomputed a frame interval after a flip, rather than once the flip has committed.
  • process.stdin still forwards through the parked main thread.

What changes for an app

  • About 16 MB of RSS for the worker's isolate (a bare node at 46.5 MB, 62.5 MB with one idle worker) and 26–31 ms before the worker runs its first line.
  • The idle app stops waking 125 times a second: the pump is an 8 ms interval whether anything happens or not.
  • Inside a Worker, process.chdir() throws, process.on('SIGINT') is never called (the launcher forwards signals), process.env is a copy unless it is shared, and process.stdin forwards through the main thread the way stdout does.
  • --inspect attaches to the main thread; the app is the worker target beside it.
  • Packaging: a single-executable build has to carry the worker's entry beside the main one (packaging.md), and bun build --compile has to be given it as an entry point.

Not probed yet

  • A hardware live resize, a real drag session, and pixels on glass.
  • <glarea>'s x11-dri CGL context inside a worker.
  • react-x11/refresh's module hooks inside a worker.
  • The fence and the scroll blit on glass: the fence keeps the next paint off the buffer being shown, and the blit settles its catch-up first, but neither has been looked at on screen.
  • IME and NSAccessibility, neither built yet: both are questions AppKit asks the view synchronously, and both take the answer the Windows design gives them — the caret rect and a copy of the accessibility tree, pushed ahead to the UI thread.

The order

The bridge's core and every verb have landed (windowkit/appkit#50–#54), and so have a batch-fed CocoaApp and the move that makes threaded mode the default on macOS. Pump mode stays, unchanged, as the off switch (REACT_X11_THREADED=0) and wherever the move declines — a single executable first among them. Still to take under threaded mode: an input-to-photon measurement and the resize cell of the Cocoa bench, which runs its columns on the pump — perceived latency is the metric this project grades on, and latency is what the change is for.

Native controls

House rule applied: default native, seam out. On the Cocoa backend core controls render with AppKit's own pixels; interaction, focus, keyboard and a11y semantics stay the shared implementation (the "answer-the-input" press model is behavior this project considers part of its identity, and AppKit's own controls would take it over wholesale — different focus ring timing, different keyboard rules, different event routing — which is why real NSView controls embedded in the layer tree are not the mechanism).

The mechanism is the POC's proven one: offscreen NSCell/control rendering into cached images (the WebKit/Gecko technique), keyed (kind, size, state, appearance, accent), nine-slice-stretched via contentsCenter where the bezel allows, set as the control node's layer contents. Push buttons (including the accent-filled default button), checkbox, radio, popup, slider knob/track, switch — all render today in both appearances with pressed/on states.

Wiring, shaped as theme policy rather than per-widget forks:

  • ThemeProvider grows controls: 'native' | 'drawn' — default 'native' on the Cocoa backend, 'drawn' (and the only legal value) on X11. Per-instance escape hatch: native={false} on a control for the odd custom-branded button. A drawn control on macOS keeps today's themed rendering, so custom-designed apps lose nothing.
  • Components keep their exact public contracts (checked/onChange, the changeEvent shape, useControl states) and swap only the bezel: where the drawn variant renders well/track/thumb boxes, the native variant renders a bezel-image node sized by the cell's natural metrics. Hover/press/focus continue to drive it — pressed bezels are re-keyed images, and the press state still lands on the press frame.
  • A native control is two boxes: the footprint the caller's style sizes, and the control itself — bezel, title and press wash — at AppKit's metrics, centred in it. One box could not be both, because a cell's title is placed against the bezel's bottom edge rather than centred in the box, and a height, a flexGrow or a parent's align-stretch moved the box without moving the bezel the system draws at one size: the label ended up below the control it names (#510). The role, the handlers, the focus ring and the ref stay on the control, so the slack around it is slack — a press there does nothing, as it does in AppKit.
  • The palette gains a macOS system theme whose tokens read semantic NSColors (accent, text, separators) so drawn content — cards, tables, custom widgets — sits harmoniously beside native bezels, and the desktop accent reaches theme.accent on this backend through the same explicit adoption rule as on Linux.
  • Text controls stay drawn everywhere for now: <textinput>'s editing model (undo, selection, caret cadence from desktop settings) is deep shared behavior, and a native NSTextField would fork it. The native win for text is IME (§Text), not the bezel.
  • NSSwitch's knob animation: the native bezel pair + the existing transition on the thumb reproduces it; if fidelity disappoints, the switch is the one control worth revisiting as a real view. Menus and popover panels are never bezel-rastered — their vibrancy needs private API; they go native for real (§Menus) or stay drawn.

useSupports('nativeControls') reports the capability so component code and apps can branch the way 'shaders' consumers already do.

A popup on this backend is sized as an NSMenu. Where the backend renders native controls, <ContextMenu>, a <MenuBar>'s dropdowns and a <Select>'s list take NSMenu's geometry rather than the palette's — 22pt rows, 5pt of padding, 11pt separators, the 13pt menu font at regular weight, a 5pt highlight radius — read off NSMenu.size (NATIVE_MENU in components/native.js). The drawn menu's 30pt rows of 14px medium text read as another toolkit's beside the menus the system's own controls open. The menu bar itself keeps the drawn metrics: a bar is not an NSMenu.

The Linux global menu was built for exactly this moment: the item vocabulary is data (dbusmenu's), MenuBar draws the same array it exports, and the pure snapshot/diffSnapshots/IdAllocator machinery in dbusmenu.js produces stable ids and structural-vs-property diffs with no D-Bus in sight. The macOS adapter consumes precisely that:

  • snapshot(menus) → build/patch an NSMenu tree; IdAllocator ids key an NSMenuItem cache across re-renders; diffSnapshots decides patch-in-place (title/enabled/state) vs. rebuild (structure). itemProperties() is the one function swapped — dbusmenu props out, {title, enabled, hidden, state, keyEquivalent(+mask), submenu} in.
  • Item activation carries the id back; itemFor(id).onSelect fires — the same contract the registrar path has.
  • useGlobalMenu on this backend always delegates — the fallback drawn bar (if (delegated) return null in MenuBar) simply never renders, and onGlobalMenuChange(true) reports it. No registrar probing, no liveness rules: the menu bar is a platform constant.
  • macOS requires the standard skeleton — the application menu (About/Preferences/Hide/Quit), Edit, Window — which the adapter synthesizes around the app's menus by default (the main customer ships a Mac-correct menu bar with zero configuration), with the app-menu items reachable as props for the apps that name their own (about, preferences handlers). editmenu.js's item set feeds the standard Edit menu so text controls get theirs.
  • Accelerators invert. On X11 the app window matches chords itself; in NSMenu the key equivalent belongs to the item. The adapter maps chords → keyEquivalent + modifier mask, and useMenuAccelerators disarms for delegated bars (it already re-anchors on delegation — the macOS case is "never arm"). The chord grammar gains one token: Primary — ⌘ on macOS, Control elsewhere — because [['Control','S']] written literally would demand ⌃S on a Mac. matchesShortcut/useAccelerator accept it too, so non-menu shortcuts follow the same convention. Existing menus keep working; examples and docs move to Primary.
  • ContextMenu defaults to a native NSMenu popup on this backend (same adapter, popUpMenuPositioningItem:), with the drawn popup as the seam (native={false}) — the drawn one exists, works, and some apps will want visual consistency with custom themes. Note the native menu runs a tracking loop: run-loop option 2 is what keeps React alive while it is open (menu-item enablement updating live is the test).

Custom drawing on a layer tree

The escape hatches all reduce to one rule stated in Tier L: a node whose content is painted code gets a raster visual — a bitmap-backed layer, the CG canvas2d context translated to its box, redraw on the node's own damage claims, contentsScale from the window. A claim that names the node re-rasters that node; a bare rect — an element's invalidate(false, rect) for the box a dragged item moved through, the region scrollContents shifts, the strip an animation ticks in — repaints every raster visual whose ink it touches, the same conservative answer the damage model gives a rect on X11 — and only that part of each: the raster keeps its bitmap as the visual's composition cache, the pass clears and clips to the claim, and paintDamage() names it, so an element culls a drag step or an animation tick the way it does on X11 instead of replaying its whole scene into a clip.

  • <canvas onDraw>: paintContent runs against the CG ctx; a new onDraw closure invalidates the node (existing rule); putImageData keeps its absolute-coordinates contract via the same info.x/y.
  • cacheKey/mono: the pattern transfers — keyed bitmaps shared across canvases; mono renders an alpha-only mask once per (name, size) and tints per ink via CGContextClipToMask + fill, so the a8-coverage economics survive (ink stays out of the raster key).
  • registerElement + Node.paint(ctx) subclasses (all seven components elements): work unchanged through the raster visual. An element that overrides paintsuper.paint(ctx) for the box, then its scene — has its content nowhere but in that override, so the raster replays the override itself, with the child walk held back (the children have visuals of their own). The Context2D dialect the consumers exercise — including fillRects, drawGlyphs, positioned, layoutSubtree, vw/vh/em — is part of the ctx contract on both backends.
  • ntk.Surface offscreen allocation (charts, terminal, flow): the Cocoa app object supplies one. app.createSurface(options) answers ntk's Surface contract over a CG bitmap (src/cocoa/surface.js, issue #433), and react-x11/ntk's Surface asks the app it is handed before falling through to ntk's pixmap, so a component allocates its buffer the same way on both backends. getContext('2d') is the CG context, copyWithin is one in-place copy of the surviving band (the bridge's scrollSurface, ntk#252's exact contract, clamp for clamp), and ctx.drawImage(surface, …) is one CGContextDrawImage. Sized in device pixels like the window's backing store. Two things differ from ntk and are stated where they live: a bitmap has one graphics state, so a surface has one context for its life (destroy() on it is a no-op) and render() brackets its callback in save/restore from the identity; and format: 'a8' throws — the coverage surfaces the paint cache and the shadows use stay on their X path until a consumer needs them here. The subpath's other drawing-adjacent names (cssColorStraight, decodeImage, Image) are pure JS already; Image as a drawImage source is not wired on this backend yet, and the X-only names stay X-only. An element that composites such a surface over its box on every frame — a terminal, a chart on a socket — pays that composite and the window swapchain's catch-up copy behind it to move pixels it already has; making the element's surface its own layer instead, the way <glarea> and layer promotion already do, is designed in architecture/element-layer-contents.md (#499) and not built.
  • <svg>: the declarative vocabulary (SvgChildNode) is portable; the rasterizer behind it renders through the same CG ctx.
  • A future, deliberate seam — not built until a consumer needs it: registerElement({ visual }), letting an element supply a layer-aware visual instead of raster (a chart that wants its series as shape layers, say). The raster default means nobody has to.

Stroking a path with many subpaths

CGContextStrokePath is quadratic in the number of subpaths in the path it is handed. Measured on this machine — closed 13-vertex rings scattered over a 1024×1024 surface, a 2px line, one ctx.stroke():

ringsverticesone strokechunked (what ships)
5006,50020 ms14 ms
1,00013,00059 ms29 ms
2,00026,000208 ms56 ms
4,00052,000986 ms113 ms

The subpath count is the driver, not the vertex count: one 26,000-vertex subpath strokes in 4ms where two thousand 13-vertex ones take 208. It was found rasterizing vector map tiles — a buildings layer is one feature of a couple of thousand building outlines, accumulated into one path (react-x11 issue #456).

So CocoaContext2D.stroke splits such a path into several CGContextStrokePath calls, cut at subpath boundaries — a chunk closes at the first moveTo past 512 points or 128 subpaths, which is within 5% of the best chunk for every shape swept. The backend picks the size, not the caller, because the right size is a fact about CoreGraphics that no caller can know, and because the X11 context wants the exact opposite: there a stroke is an a8 coverage mask over the path's bounding box uploaded with one PutImage, so a bigger path is fewer uploads over the same pixels, and batching for one backend pessimizes the other.

Two things are deliberately left whole, both because splitting them would be a loss:

  • A hairline — a device-space width of 1 or less, so lineWidth times the CTM's scale. Below that width CoreGraphics strokes through a path that is already linear in the subpath count (the 2,000-ring path above costs 7ms at 1px, whole), and splitting it is a 2× regression: the per-call setup with nothing to win back.
  • Anything that composites — a translucent strokeStyle, a globalAlpha below 1, a live shadow. Each chunk paints separately, so a pixel that two subpaths' strokes each half cover is inked twice at half coverage rather than once at full, and reads a little lighter. That is the one visible difference chunking can make, and it is confined to the seams where subpaths overlap under an opaque ink, where blending the same colour twice changes only the antialiased fringe. ctx.strokeChunking = false turns the split off for a caller that needs those seams exact, and REACT_X11_NO_STROKE_CHUNKING=1 for a whole process.

fill is not chunked and cannot be: the winding rule is a property of the path as a whole, so a hole in a shape stops being a hole once its ring is in a different call.

The path is recorded in JS alongside the native one so a chunk can be re-issued — a flat number array, reused across paths. It costs an ordinary paint nothing measurable (20,000 rounded-rect fill+strokes: 601ms before, 597ms after; 20,000 twelve-segment polylines: 113ms before, 116ms after), and the record is what puts the whole path back if a fill, a clip or more path building follows a stroke that consumed it. test/cocoa-stroke-chunking.test.js.

Compositing a surface at a translate

An element that owns a surface presents it every frame: the terminal's grid, a retained scene, anything that rasters once and shows the result many times. ctx.drawImage(surface, x, y) is how it says so, and on this backend that was CGBitmapContextCreateImage of the whole source plus CGContextDrawImage — a CGImage built and a blend run, every frame, for pixels that were only ever going to be copied. In sidorares/react-x11-components#69 §6's profile it is 1.7ms of a 6ms <Terminal backend="vt"> frame, the second-largest line after the cell background fills.

The context takes canvas's own way of saying "do not blend, replace" —

ctx.globalCompositeOperation = 'copy';
ctx.drawImage(surface, x, y);

— and, where that is all it is, sends the composite as a row memcpy (blitSurface) instead. scripts/cocoa-composite-probe.mjs prices the two routes against the real bridge; on an M1 Pro, 200 composites a cell:

sourcedestinationCGImage drawmemcpy
125×45 grid @2xthe whole surface1.37ms0.42ms
125×45 grid @2xa third of it0.36ms0.14ms
125×45 grid @2xone row's damage0.033ms0.012ms
80×24 grid @2xthe whole surface0.35ms0.18ms

globalCompositeOperation itself is ctxSetBlendMode, and the vocabulary is the bridge's rather than a table kept on this side: the names are canvas's own, and the verb answers whether the mode is now the one asked for. So this backend never goes stale against a bridge that grows an op, and never claims one it would not draw. 0.7.0 knows the whole canvas set — the Porter-Duff ops ntk maps to XRender's, plus the separable and non-separable blend modes CoreGraphics has and XRender does not, which a caller reaching for multiply should know are macOS-only until ntk grows them. Two things about it are worth knowing. A bridge without the verb — anything before 0.7.0 — refuses everything but source-over rather than accepting it and drawing something else, so the detection a caller writes is canvas's own: assign, then read the property back. An op applies inside what the draw covers rather than across the whole surface — a browser's copy clears everything the drawing missed, where kCGBlendModeCopy and XRender's Src both leave it alone, so the two backends agree with each other and differ from a browser together. And the op argument a drawGlyphs call carries is still ignored; text composites through the context's mode like everything else.

The blit is an optimization and never a difference, so every way the memcpy would not be exactly what the draw produces turns it off and the draw happens: an op other than copy, a transform that is not a whole-pixel translate, a globalAlpha below 1, a live shadow, a destination size that differs from the source's, a fractional source rect, and a surface composited into itself.

The clip is the interesting one. A memcpy cannot see a CGContext's clip, and a paint pass is clipped to its damage rect — so the context tracks the clip as a rect beside the CTM it already tracked, and hands it to the verb. It tracks only what it can state exactly: a single rect path under an axis-aligned transform landing on whole pixels. A rounded corner, an arc, a polygon, two rects, a half-pixel edge or a rotation all resolve to "there is a clip and I cannot name it", which turns the blit off until a restore() pops back past it. The clips a paint pass actually sets — the damage rect, a square-cornered overflow — are the ones it recognises.

test/cocoa-composite.test.js pins both halves: the decisions over a fake bridge — including a bridge with neither verb and one whose vocabulary is smaller, which is what the feature detection is for — in CI, and, where the real bridge loads, that the blit and the draw are pixel-identical.

Animations and transforms: the API the model unlocks

The existing declarative vocabulary is the seam: transition: and animation: in styles. On X11 they run on the frame clock (JS interpolation, repaint per frame — including the premultiplied-lerp rule), and so do they on the surface presenter. The layer presenter hands them to the render server where the node's own layer expresses the property — a plain <box>'s backgroundColor, borderColor, borderWidth and borderRadius — and schedules no frames for them: the style goes to its target, which is the layer's model value, and the frame that sends it attaches an explicit animation carrying the pixels there (CocoaLayerPresenter.animate, @windowkit/appkit >= 0.5). A loop is one repeating animation and costs no JS frames at all. Everything else — a colour on text, a layout property, any node that paints as a raster — stays on the frame clock, byte-identical to before; the presenter can only decline, never break. The surface presenter takes the same animations by promoting the node to a layer of its own for as long as it animates — the next section — so examples/animation.jsx is the demonstration on either: its frame counter reads 0 while the plain-box loops keep going, and they keep going through a deliberate two second block of the JS thread.

The three semantics the design said to pin:

  • Timing parity is control points, not names. transition's ease-out is cubic-bezier(0.33, 1, 0.68, 1) to within 0.003 and the loop easings map the same way (EASING_CONTROL_POINTS, styles.js), where CA's named easeOut is a different curve — test/style.test.js pins both facts.
  • Interruption: a length retargets additively — the model goes to the new target and a delta animation (old − new) → 0 joins the one still running — so a change of mind mid-flight is continuous with nothing read back; a colour cannot be additive and restarts from the presentation value the bridge reports.
  • Completion is the bridge's animation-end event, so the node model drops the entry when the render server says so, not when a timer guesses.

Not offloaded yet, in the order they would pay: opacity and transforms (they do not exist as style properties — the design's §3.4), an absolutely positioned node's offsets as position, and boxShadow's components.

Two style capabilities currently rejected everywhere become cheap on layers and are proposed as capability-gated additions rather than macOS-only forks, keeping one style vocabulary:

  • opacity — free on a layer (opacity); on X11 implementable as group-raster through an ntk Surface at composite time (bounded, cacheable). Ship on both, the X11 cost documented.
  • transform (2D: translate/scale/rotate) — free on a layer; XRender pictures do transform, so a bounded X11 story exists for leaf-ish content even if the general case (transformed subtrees with events) is deferred. Proposed staged: layer backend first behind useSupports('transforms') + an @supports style block, X11 catch-up or documented divergence decided by real demand.

Both wait until the presenter exists; they are listed because "hardware composited layers with animation and transformations" is half the reason to build Tier L, and the API shape (style props + capability gates) should be agreed before someone builds a macOS-only thing.

Layer promotion: the animated few on their own layers above the surface presenter

The presenter choice above is all-or-nothing, and for the shape of app that most wants the retained tier — a large scene with one or two animated elements in it — neither answer was right. surface could not offload an animation at all: every transition frame was a JS repaint plus an upload, and a stalled JS thread stopped the animation dead. layers offloaded it and paid for the whole rest of the scene: a pan is a whole-scene re-raster (scrollRegion is nulled in layers mode), and every raster visual carries its own bitmap. The hybrid is what browsers call layer promotion, and it is the surface presenter's default (issue #483): keep the bitmap for the scene, and give the handful of nodes that actually animate a CALayer of their own above it. src/cocoa/promotion.js is the whole of it.

Why it was cheap here. The mechanism already shipped, for <glarea>. The surface presenter's pixels are the window root layer's contents, and a layer's contents draw below its sublayers — so a promoted sublayer composites over the bitmap for free, and there was no compositing to write. The hole in the 2D raster was already an idiom (GlAreaNode.paint is empty): a promoted node is skipped by the paint walk (Node._promoted), so the walk paints what is behind it and nothing else. The animation seam was already presenter-agnostic — animateNode / cancelNodeAnimation are feature-detected on the window, and _offloadDeclined hands a property back to the frame clock whenever a presenter cannot take it — and the bookkeeping of what the render server runs was one class (LayerAnimations, presenter.js) once it was lifted out of the layer presenter; the two differ only in which node has a layer.

What a promoted node is. A property box — its background, border and radius as properties of its layer, the same propBoxProps the layer presenter sends, which is exactly the vocabulary the render server animates. Its children, if it has any, ride the layer as one raster sublayer painted by the node's own _paintChildren walk (a Visual and a RasterState from the layer presenter, used standalone), repainted for the claims that reach into it and for a change in where the children sit — the hover card in examples/animation.jsx promotes with its two captions. A promoted node inside a promoted node leaves a hole in its parent's raster and sits on a layer of its own above it; every promoted layer is flat on the window root, ordered by paint order. Hit testing never moves: the node tree stays the source of truth for input on every presenter, so promotion changes pixels and nothing else.

The policy is not inferred from the scene, and there is no style prop to get wrong: a node is promoted because it has a transition or a loop on a property a layer can express — a plain <box>'s backgroundColor, borderColor, borderWidth, borderRadius — for as long as it has one and a second after, and returns to the bitmap then. The second is IDLE_GRACE_MS: a hover card fades in and, a moment later, out; a palette step ends one transition and starts the next; a toast pulses again. Demoting on the last frame of each cost a layer and a repaint of the hole per round trip — the first run of the bench made 96 layers for 48 cards — and a second is longer than any such gap. Nothing can promote two hundred nodes by mistake, and there is nothing to document on a backend that may decline it.

The hard part is z-order. A promoted layer sits above all the 2D content, so promotion is only correct where nothing paints over the node. Browsers answer the general case with overlap testing that cascades promotions upward through the stacking context — precisely the machinery worth not having. The cheap rule instead: a node is promoted only when nothing painted after it in the walk reaches into its bounds — no later sibling at any level (a later subtree counts where it puts ink, so a layout-only container laid over the node is no overlap, and a later subtree that is itself promoted is on a layer above and does not count), no ancestor's border ring or focus ring (both are painted after the children), no scrollbar — and only when every clipping ancestor holds the whole of it, because the layer would not be clipped. All of it is answered from paintOrder() and the cached paint reach, and the same test runs again every frame, later-painted nodes first, so a node that becomes overlapped, hidden, clipped or non-plain (a :hover that adds a shadow) returns to the bitmap in the frame that finds it, the animation handed back to the clock. Overlays, toasts, drag ghosts, spinners and floating cards pass by construction; a hover fade on a row in the middle of a list does not, and stays on the clock. Declining is always safe — the frame clock runs the animation exactly as it does with promotion off — and a refusal is remembered until the next layout, so the same scene does not cost a frame's decline per retarget.

The frame. WindowNode.flush() gives the presenter its word in after layout and before the damage is taken (window.prepareFrame, feature- detected like presentFrame): whatever it moves onto or off a layer claims the bitmap under it in that same frame, so a node is never painted at its target before a declined animation restarts from its start, and a demoted node is back in the bitmap in the frame its layer goes. A promoted node's own claims — a retarget, a hover flip, a caption changing inside it — are answered on the layer and cost the bitmap nothing: the noteInvalidate channel the layer presenter listens on answers true, WindowNode.invalidate records a frame with nothing in it for the bitmap, and the frame runs the presenter's half and paints no pixel (hovertree below: 0kpx a frame). The scroll blit's safety gate skips a promoted node for the same reason — its pixels are not in the bitmap the band is cut from — which is what makes a pan under a pulsing toast a blit (pananim), on a backend where the toast's per-frame claim used to poison every notch.

What to expect, and how to stop it. An animation on a plain box costs one frame to start and, a second after the last one ends, one to come back, and the render server draws every frame between — through a busy JS thread, at the display's rate — while the bitmap keeps the frame for everything else, the scroll blit included. What it costs is a CALayer and, for a node with children, a bitmap the size of their reach, for as long as the node animates and the second after. createRoot({ cocoa: { promote: false } }) or REACT_X11_COCOA_PROMOTE=0 keeps every animation on the frame clock, which is what the presenter bench's surface column measures; true / =1 turns it on regardless of the bridge. test/cocoa-promotion.test.js pins the contract over the fake bridge; test/animation-example.test.js walks the example through it.

One thing it found, and the bridge it needs. A promoted node is the same node drawn two ways in turn, and the two had to agree to the pixel or every hover would flash. They did not: a layer's backgroundColor went through @windowkit/appkit's CGColorCreateGenericRGB while its surfaces are sRGB, so #dbe7f4 rastered as (219, 231, 244) and composited as (228, 236, 245) — paler, on every layer the layer presenter ever set, and a colour animation there landed on a model value that did not match its own to. windowkit/appkit#33 makes every colour crossing the bridge sRGB and adds colorSpace() to say so, and shipped as @windowkit/appkit 0.5.1, the range this package asks for; against it the same card differs by at most six units of one channel, in the antialiasing. Promotion is on by default only where the bridge answers 'sRGB' — on 0.5.0 it stays off unless asked for — so nobody gets the flash for free, and the bridge upgrade is what turned it on.

Measured, 2026-09-06, this machine (a 120Hz panel; the window on a 60Hz monitor where it says 59fps), 4s per cell, npm run bench:presenters -- --scenario=anim,animtree,hovertree,pananim,scroll,tree; surface is promotion off, promoted on. Frames are what the JS side painted; ticks are the scenario's own changes (a palette step every 15, a hover flip or a wheel notch every one).

scenariocolumnframes / ticksflush avg / p95damage a framecpuwhat it says
animsurface455 / 2352.17 / 2.51ms2170kpx46%every frame of every fade, all 48 cards
promoted16 / 2412.80 / 6.92ms136kpx17%one frame a palette step; 48 layers, made once
layers16 / 2412.21 / 3.26ms17%
animtreesurface208 / 12014.58 / 16.97ms2031kpx108%cannot keep up: the fades repaint the grid
promoted243 / 2430.91 / 1.87ms13kpx54%the grid's one cell a tick; the fades cost nothing
layers244 / 2442.75 / 3.75ms67%a visual per node of the grid
hovertreesurface476 / 2420.28 / 0.38ms43kpx14%input→flush p50 2.80ms
promoted242 / 2420.31 / 0.39ms0kpx11%p50 2.86ms; the bitmap paints nothing
layers241 / 2411.38 / 1.65ms22%p50 2.75ms
pananimsurface702 / 2430.65 / 1.82ms817kpx, 31% full24%the toast's claim poisons every notch's blit
promoted219 / 2421.57 / 2.01ms525kpx, 0% full22%the blit, exactly scroll's
layers220 / 2431.89 / 2.28ms2520kpx, 100% full17%a whole-scene re-raster a notch
scrollpromoted220 / 2431.45 / 1.86ms525kpx20%as surface: 1.49 / 2.01ms, 525kpx, 21%
treepromoted243 / 2430.47 / 0.65ms4kpx49%as surface: 0.42 / 0.57ms, 4kpx, 47%

So both halves at once: the animation's frames match layers, the flush and the scroll match surface, and animtree and pananim beat both. The 54% left in animtree is the React commit of a 3,700-node tree per tick, which tree prices at 47% with no animation at all. The gate keeps it: scripts/bench/presenters-gate.json's promoted rules judge the promoted column on frames per tick, full frames and damage share, next to the surface column's own.

Running as an app bundle

A react-x11 process is a node (or bun) process, and AppKit names, icons and identifies an app by the bundle its executable lives in: run from the shell, the menu bar says "node", the Dock shows the generic icon, and the defaults domain — where AppKit remembers window frames and whether a tab bar is showing — is node's or bun's, shared with every other script that runtime ever ran. examples/form/ is the example of the fix:

npm run examples:form:app # builds examples/form/build/Guestbook.app and opens it

make-app.sh copies Info.plist, renders icon.svg into an .icns with the system's own tools (Quick Look, sips, iconutil), and makes the executable with bun build --compile: one Mach-O with bun's runtime, the example and react-x11 inside it, at Contents/MacOS/Guestbook. AppKit takes an app's main bundle from the running executable's path, so a real binary there is the whole trick — no launcher, nothing to find at launch time.

What a compiled binary cannot contain is the Cocoa bridge's native addon, which the backend loads with require from a file. The bundle carries it as Contents/Resources/calayers.node, and the compile entry, main.js, names it through the backend's REACT_X11_CALAYERS_PATH seam — relative to process.execPath, so the bundle can be moved — before importing the example. Info.plist carries the name, the identifier (com.example.guestbook), the icon, NSHighResolutionCapable (without it AppKit renders at 1×) and LSEnvironment naming the Cocoa backend. Launch Services then reports the process as the app:

$ lsappinfo info -only name,bundleid,bundlepath "$(lsappinfo find pid=<pid>)"
"LSDisplayName"="Guestbook"
"CFBundleIdentifier"="com.example.guestbook"

(A script can be a bundle's executable too, and there is a way to make AppKit take the bundle rather than the interpreter as the main one — #!/usr/bin/env -S CFProcessPath=<this file> bun sets CoreFoundation's process path before the interpreter starts — but the compiled binary needs no such trick, and nothing installed on the machine at launch time.)

Distributing the bundle

What make-app.sh builds is a developer's bundle: it runs where it was built, and nowhere else without three more steps.

  • Signing. The binary is unsigned. Gatekeeper lets an unsigned app run from a build directory, but not one that arrived in a download (the quarantine attribute) — for that it wants a Developer ID signature with the hardened runtime, then notarization. Sign inside-out, and not with --deep: Apple DTS says not to use it ("Signing a Mac Product For Distribution" and "Creating distribution-signed code for Mac", forums threads 128166 and 701514) and to sign nested code first, with entitlements on the main executable only. So: the addon in Resources, without entitlements, then the app with them:

    ID="Developer ID Application: NAME (TEAMID)"
    codesign --force --timestamp --sign "$ID" Guestbook.app/Contents/Resources/calayers.node
    codesign --force --timestamp --options runtime --entitlements bun.plist \
    --sign "$ID" Guestbook.app
    ditto -c -k --keepParent Guestbook.app Guestbook.zip
    xcrun notarytool submit Guestbook.zip --keychain-profile notary --wait
    xcrun stapler staple Guestbook.app

    bun.plist is the five entitlements from Bun's "Code signing on macOS" (allow-jit, allow-unsigned-executable-memory, disable-executable-page-protection, allow-dyld-environment-variables, disable-library-validation). For a copy handed to a colleague, the same two codesign lines with --sign - and xattr -dr com.apple.quarantine on the receiving end are the short path. The machine this was written on has no signing identity: the ad-hoc steps were run, the Developer ID ones are Apple's documentation — packaging.md keeps the line between the two.

  • The Mac App Store is a different bundle. The store requires App Sandbox, and a bun build --compile binary does not start under it. Measured 2026-09-08 (macOS 15.2, bun 1.4.0): this bundle re-signed with only com.apple.security.app-sandbox dies every time — SIGTRAP in _libsecinit_appsandbox for the bare binary, SIGABRT in HIServices' _RegisterApplication inside the bundle, after the kernel logs Sandbox: Guestbook deny(1) mach-lookup com.apple.coreservices.launchservicesd (oven-sh/bun#15661, open). The same example as a node single executable (node --build-sea, node 26) in this bundle's shape — same plist, same calayers.node in Resources — runs sandboxed, launched by open, registered with Launch Services, in its own container, with no sandbox denial logged. So a store build is packaging.md's tier 3 inside its tier 5, signed with "Apple Distribution", packaged with productbuild and uploaded with Transporter; the recipe, the two esbuild defines the form example needs today, and what was and was not run are in packaging.md. Bun stays fine for Developer ID, which needs no sandbox.

  • Architecture. bun build --compile targets one CPU and the bridge's prebuilds are one per CPU; the script builds for the machine it runs on. A universal bundle is two builds and lipo — for the executable and for calayers.node alike.

  • Paths. The compiled binary is self-contained, and main.js finds the addon relative to process.execPath, so the bundle can be moved, zipped and dragged into /Applications. Nothing in it refers to the repo.

  • Size. About 70MB, nearly all of it bun's runtime; the example and react-x11 are a few hundred kilobytes of it. The node SEA of the same example, the store shape, is 142MB.

The tab bar under bun. Without a bundle, a window opened by bun is in the bun defaults domain, and once anything has turned on the tab bar for one of our windows there — View → Show Tab Bar, or a stray shortcut — AppKit persists it as NSWindowTabbingShoudShowTabBarKey-NSWindow-CALBackendDelegate-(null)-VT-FS and every window the bridge opens from then on wears a 28pt tab bar. It also shifts the content view down by that much, which the bridge's getWindowFrame does not report (windowkit/appkit#12), so every popup lands a bar's height off. Clear it with

defaults delete bun "NSWindowTabbingShoudShowTabBarKey-NSWindow-CALBackendDelegate-(null)-VT-FS"

or run the app as a bundle, whose own domain has never seen the key. The durable fix is the bridge's: tabbingMode = NSWindowTabbingModeDisallowed on every window it opens.

Public API: what changes

Measured against both consumers, the surface holds; the deltas are additive or mechanical:

  1. Backend selection. createRoot() gains backend: 'x11' | 'cocoa' | 'auto' (default 'auto': Cocoa on darwin when the bridge is installed, else X11 via $DISPLAY; REACT_X11_BACKEND overrides for A/B). Backend-specific options stay flat but documented per backend (display/stream/glxVisual/ glPolicy are X11's; an unknown-to-this-backend option throws with the usual corrective error). createRoot({ app }) keeps working and is how tests inject mocks of either flavor.
  2. Capabilities. useSupports grows 'nativeControls', 'embedding' (false here), 'globalMenu', 'transforms' (when built) beside 'transparency' and 'shaders'; same store-and-settle semantics.
  3. Inert props policy (wayland.md open question 1, now decided the way it leaned): same JSX everywhere; a prop with no meaning on this backend (wmClass, xi2, onClientMessage, X-only states) is inert with a one-time dev-mode note naming the backend — not a throw, so shared app code stays branch-free.
  4. Keysyms are the key vocabulary, formally: documented as react-x11's own symbolic key codes (X heritage acknowledged), with the Cocoa input layer synthesizing them. No consumer changes.
  5. Chord grammar gains Primary (§Menus). Existing tokens keep their literal meanings.
  6. Test harness: renderX11(..., { backend }) namespace gains 'cocoa' (real, windowed) and 'cocoa-mock' (headless presenter recorder); existing names untouched. toPNG/pixelAt on Cocoa read the window snapshot. Pixel hashes are per-backend by construction (CoreText raster ≠ ntk raster); cross-backend assertions compare structure and behavior, not bytes.
  7. Packaging. The bridge publishes as its own package — a freestanding, toolkit-agnostic Cocoa bridge (its README already documents the host-config mapping for any reconciler), os: ["darwin"], prebuilds for arm64/x64, N-API (which keeps the Bun door open; verify in Phase 1). react-x11 references it as an optionalDependency exactly as it does dbus-native: absent on Linux installs, absent even on macOS if the user skips optional deps — and backend: 'auto' then falls back to X11 with a diagnostic. The Cocoa backend code itself lives in-repo (src/cocoa/…), not a separate package: one repo, one test suite, one release train, the same reasoning wayland.md's open question 2 leaned to.
  8. The name. Nothing in this design requires renaming react-x11, and both consumers import it by that name today. But this RFC is the moment the name becomes descriptive of one backend out of three planned, and pre-release is the last cheap moment to change it. The options are (a) keep it (Electron ships Chromium nobody renamed; the name becomes heritage), or (b) rename once, now, to something backend-neutral, with react-x11 republished as an alias or left as the X11-flavored entry. This document deliberately does not decide it — it is a taste call for the maintainer — but it does say: decide before the Cocoa backend ships, because every README, example and import written after that multiplies the cost, and do not ship a compatibility alias afterward (AGENTS.md's own shim rule).

The bridge: the required API

The contract that was published against, grouped, with the POC's coverage marked at the time (✅ had it, 🆕 was the work). Mechanism only; policy stays in the renderer. @windowkit/appkit has since grown past this list — its own README is the current reference; this is the shape it was asked for.

App & run loop. initApp(); pump() ✅; run-loop drain hook (option 2: install/remove the libuv drain, with the re-entrancy guard) 🆕; display link per window (onFrame(cb) with timestamps, start/stop) 🆕; activation policy + activate(), app/dock name 🆕; termination and applicationShouldTerminate routing 🆕; open-URL/open-file Apple Event callbacks (for onAppOpen) 🆕.

Windows. create ✅ with style options (titled/borderless/panel, non-activating, level, opaque/clear) 🆕partial; close ✅; title, frame get/set in top-left global coords 🆕 (size ✅); min/max size, aspect 🆕; zoom/miniaturize/fullscreen + state readback 🆕; addChildWindow 🆕; delegate events — resized (live-resize ticks included), moved, close-requested, key/main changed, backing-scale changed, screen changed, miniaturized 🆕; scale ✅; snapshot ✅; per-window event routing (window id on every event) 🆕; requestUserAttention, orderFront/out 🆕.

Layers. create Layer/Text/Gradient/Shape ✅; set(props) for frame/bounds/position/anchor, backgroundColor, cornerRadius (+ cornerCurve, maskedCorners), border, shadow (+ shadowPath 🆕), opacity, zPosition, transform, masksToBounds, mask, contentsScale, contentsCenter/contentsRect/contentsGravity 🆕partial; addSublayer ✅ + insertSublayer(at/below/above) 🆕; remove ✅; bounds.origin scroll offset (covered by set) ✅; raw-buffer contents upload (premultiplied BGRA/RGBA + stride → layer contents, ideally IOSurface-backed for no-copy) 🆕; image contents ✅; batched ops — one call applying a serialized list of (layer, props) mutations inside one transaction, so a big commit is one NAPI crossing 🆕; transactions ✅ (begin/commit, duration, timing, disableActions, completion callback 🆕); explicit animations ✅ (+ removal ✅, animationDidStop callback 🆕).

Drawing (raster fallback). A CG bitmap surface object: create at size×scale ✅, a canvas2d-compatible verb set over it ✅ (native-side, one call per verb — CG covers the standard set; fillRectsCGContextFillRects ✅; drawGlyphsCTFontDrawGlyphs ✅), read and write pixels ✅, hand to a layer as contents without a copy ✅ (createSurfaceIOSurface + setLayerContentsIOSurface), draw one surface into another ✅ (ctxDrawSurface), shift a band in place ✅ (scrollSurface), copy rects between same-size surfaces ✅ (copySurfaceRegion), the blend mode a globalCompositeOperation sets ✅ (ctxSetBlendMode, 0.7.0) and a row memcpy between surfaces of any two sizes ✅ (blitSurface, 0.7.0 — issue #498; the context feature-detects both, so an older bridge draws every composite as a CGImage under source-over). Still 🆕: a pattern fill (createPattern, which <Flow>'s grid tiles ask for), radial gradients, and an explicit free (a surface goes with its handle's finalizer). The alternative — rasterize JS-side and use the raw-buffer upload — stays open; the API supports both so the choice can be measured.

Text. measure ✅ → full layout object 🆕: build from span list (attributed string), report lines/runs/origins, indexAt, caretOffset, range rects, truncation/maxLines, draw-to-bitmap ✅ and draw-into-surface 🆕, glyph-run access for drawGlyphs ✅ (fontGlyphForCodepoint, fontGlyphAdvances, fontFallbackFor, ctxDrawGlyphs in 0.2.0, fontShapeText and fontWithSize in 0.3.0 — windowkit/appkit#1); font matching by family list/weight/style/variations → descriptor, and loading app-supplied font files (loadFont) 🆕; hasGlyph ✅.

Controls. controls.render ✅ (push/default/checkbox/radio/popup/ slider/switch, states, sizes, appearance) — add: focus-ring state, progress bars (bar/spinner), disclosure, natural-metrics query, nine-slice insets per kind 🆕; controls.isDark ✅ → replaced by appearance API below.

Menus. Build/patch NSMenu trees from an item list (title, enabled, hidden, state/mixed, keyEquivalent+mask, separator, submenu, image?); stable item handles for in-place patching; set as main menu; standard app/Edit/Window skeleton helpers; context popup at screen point; onAction(id); menuWillOpen hook 🆕 (all new).

Pasteboard. read/write types (string, RTF?, file URLs, custom UTIs mapped from MIME), change count polling, lazy provider callback 🆕.

Drag & drop. Begin drag session (image, items); destination registration on the view with enter/over/exit/drop callbacks carrying position + types 🆕.

Screens & appearance. NSScreen list (frame, visibleFrame, scale, id) + change notification; effectiveAppearance (dark/light, high contrast, reduce motion, accent + change notifications) 🆕 (replaces appearanceIsDark ✅).

Cursors & misc. Standard cursor set + hide/show (setCursor parity) 🆕; NSStatusItem (tray; later) 🆕; open/save panels (later) 🆕; a11y virtual element tree (later, its own design) 🆕.

Testing hooks. postMouseEvent ✅ extended with modifiers, wheel, key events 🆕; window snapshot ✅; a headless mode statement (CI: windowed Aqua sessions on macOS runners are expected to work — verify in Phase 1; the mock presenter keeps unit tests off the GUI entirely).

The split: what the bridge owns, what the renderer owns

Written 2026-09-03 against react-x11 2.4.0 and @windowkit/appkit 0.3.0, when the question came up in the concrete form "if the bridge grew a full canvas2d API, could it replace ntk on this backend outright?" — with the retained tier's need to reach layers, and two more backends on the horizon (Wayland at the canvas2d level, Windows with primitives not yet chosen), to be held in the same design. The answer is a division of labour, and it is mostly the one the code already has.

What is where today. The bridge exports 36 ctx* verbs over an opaque surface handle, 8 surface operations (create, IOSurface-backed create and lookup, lock/unlock, size, copy rects between two surfaces, scroll within one, hand to a layer), the CoreText natives, the layer and transaction natives, windows, pasteboard, menu, controls, screens and events — one N-API crossing per verb, no state, no policy. On top of it src/cocoa/ is ~4,500 lines: the canvas-shaped context (the JS-visible state and the ntk dialect over the verbs), the text engine, the layer presenter, the window with its IOSurface swapchain, the app. What the cocoa path reaches ntk for is pure JS — colour parsing, the shadow math, SvgView's traversal, the image decoders, fontkit metrics behind openFont — and no X object is constructed. So "replace ntk" is already true in substance: on macOS ntk is a utility library and the X implementation of the drawing dialect. The one ntk object a consumer still handed the backend was Surface, and the fix for that is dispatch (issue #433, react-x11/ntk asking the app), not a port.

The dialect is the floor contract, and it lives here. Every backend implements canvas2d plus the ntk extensions — fillRects, drawGlyphs with its run contract, positioned, Path2D as an argument to fill/stroke/clip, the callback-shaped getImageData, Render.PictOp numbering. That is react-x11's policy: it is what src/nodes/ and every registered element paint against, X11 answers it through ntk's XRender encoder, Cocoa through CocoaContext2D over CG verbs, Wayland will through the '2d-sw' rasterizer wayland.md builds on X11 first. The JS class stays in this repository rather than moving into the bridge for three reasons. It is the dialect, and a dialect defined in three repositories drifts three ways — every context fix would become a floor bump, the way #434 cost a ^0.3.0 floor and a lock regeneration for two natives. A wrapper that forwards to a verb table is reusable by any addon that speaks the same verbs, so a Windows addon over a Direct2D render target plugs in with no wrapper changes at all, where a class inside @windowkit/appkit could never be reused by Windows or Wayland. And the fake-bridge tests already pin it here. The bridge's contribution is exactly the verb table — mechanism — and that table is the native-addon contract to standardise: createSurface/surfaceSize/scrollSurface/copySurfaceRegion/ ctxDrawSurface/ctxGetImageData/ctxPutImageData and the ctx* verbs over an opaque handle. Cocoa's is @windowkit/appkit's export list as it stands.

Layers are a ceiling, behind the seam that exists. The bridge speaks two vocabularies, raster (surfaces, verbs, text) and retained (layers, transactions, shape and gradient layers, contents), and the renderer chooses per window; the node model never learns which. The retained presenter needs the raster vocabulary too — its Raster visual replays a node's paint into a bitmap and hands the bitmap to a layer — so canvas2d is what every backend must provide and layers are what a backend may add, behind noteInvalidate, presentFrame and a null scrollRegion: three feature-detected hooks, the X11 path byte-identical. That is the whole integration surface, and it should stay that size. The presenter does not move into the bridge (it consumes the node model, which is policy), and there is no third, hybrid mode: a node is either properties on a layer or a raster on one, decided per node per frame.

The channel is already node-granular. invalidate(layoutChanged, node | null, reason) reaches the presenter as noteInvalidate(damage, layoutChanged, reason) — which node, what kind — and the X11 painter is the one reducing it to rects. The layer presenter today collapses a structural null into a walk of the whole tree, which is the measured ~40 ms per frame at ~1,500 nodes (the presenter bench's largest open number). That is a presenter-internal fix — dirty-subtree pruning off yoga's per-node layout flags and the _reflowed set, the same signals the X11 path uses to keep layout dirt local — not a new channel. The reason vocabulary already separates 'scroll', which is the bounds.origin case.

What is genuinely shared across the coming backends is the client-owned bitmap with double-buffered presentation. The window's swapchain (_ensureSurface/present/scrollRegion/noteFrameDamage, ~120 lines) is written over five primitives — create, lock/unlock, copy region between two surfaces, scroll within one, present — and a Wayland wl_buffer pair, where the compositor holds the front buffer until release, is the same shape (catch-up copy or buffer-age damage, wayland.md); so is a Windows swap chain or DIB pair. The offscreen Surface is the same family: written over createSurface, surfaceSize, scrollSurface and ctxDrawSurface plus the wrapper, behind the app seam (app.createSurface(options)), so a Wayland app implements the seam over a CPU bitmap with its '2d-sw' context and copyWithin is the memmove scrollSurface already is. Per backend, then: Wayland's context is the JS rasterizer, so the dialect holds by construction, and with no retained tier (wl_subsurface is too coarse) presentFrame is absent and the X11 paint path runs verbatim over the swapchain; Windows' two candidate primitive sets are exactly the two vocabularies — a Direct2D target for the verb table, DirectComposition visuals for a presenter — so it starts at the floor with the wrapper and the swapchain reused and adds a composition presenter later behind the same seam. windows.md is that backend's PRD.

In order, with the priority stated: the existing two backends, X11 and Cocoa, become stable and performant before a third is started, so the steps that serve them come first. (1) This section: the verb table and the surface operations are the native-addon contract. (2) Issue #433: CocoaSurface over that contract, the createSurface seam, dispatch in react-x11/ntk — landed with this text. (3) The presenter's dirty-subtree pruning, ahead of anything below because it is the open number on a shipped backend. (4) Moving the context wrapper and the swapchain under src/backend/ with neutral names — when a second native backend or Wayland actually starts, and not before: a half-renamed tree is worse than either name. (5) Bridge growth stays verb-shaped — a pattern fill for <Flow>'s grid tiles, radial gradients, a blend op for PictOp.Src — and never a JS canvas class.

Measured: the frame clock and the large tree

Written 2026-09-03 against react-x11 2.5.0 and @windowkit/appkit 0.3.0, on an M1 Pro at 2x, from the stress scenarios npm run bench:presenters grew for it — "state update → pixels" and "interaction → pixels" inside a tree the size of an application screen (--cells, 1,200 labelled boxes: 3,662 nodes) — and the surface presenter, which is the default. The numbers travel as well as any timing does; the ratios are the findings.

What a frame cost, and what it costs now (median flush unless said otherwise; cpu is the process as a share of one core, driver ticks at 62.5Hz):

scenariobeforeafter
tree — one memoized cell per tick1.25ms0.35ms
tiny — one of 5,000 cells (14k nodes)7.2ms p951.2ms p95
multi — 12 scattered cells per tick11.9ms, 1,470kpx repainted2.8ms, 264kpx
press — down/up, input → flush4.3ms p50 / 10.2 p952.6ms p50 / 8.7 p95
scroll — wheel notch, input → flush15.2ms p501.9ms p50
resize — a live tick, 40-tick drag71ms, 2 full frames each28ms, 1 frame + 1 catch-up
occluded — hidden window, cell per tick207 frames, 50% cpu0 frames
layout — every cell reflows per tick44ms (18fps)44ms — see below

Five changes, each fenced by a test:

  • The paint reach is cached (Node._paintBoundsCache, src/nodes/invalidate.js). A bounded frame asked every subtree on the way to its rect whether it reached in, and each answer walked the subtree: a one-cell repaint cost the whole tree, linearly. The union is now kept until something that moves it announces itself — layout, a child list change, a style swap, a state flip, invalidate — with REACT_X11_NO_BOUNDS_CACHE=1 as first aid. Shared with X11, and the protocol bench is unchanged by it: test/paint-reach.test.js.
  • The damage rect cap is the backend's (window.damageRectCap). Four rects is what a pass costs the X server; a Cocoa pass is one CoreGraphics clip and a culled walk, so its window keeps sixteen — twelve components ticking at once paint their twelve rects instead of the box around them.
  • A resize tick is one frame (CocoaWindow._freshSurface, _routeGeometry). Replacing the backing surface used to queue a second full frame behind the one already painting it, and the React-half flush was queued per event — and inside AppKit's resize loop no microtask runs until the drag ends, so a forty-tick drag ran eighty full frames on the mouse release: the freeze after a resize. A fresh surface now asks for a frame only when the flush that found it was bounded, and holds the present until that frame lands; the release owes at most one flush. test/cocoa-frames.test.js.
  • A live resize defers the content floors (_deferContentFloors, src/nodes/window/size.js). The floors (#249) were three extra layout passes and their walks — 21 of the 44ms a relayout cost on this tree, before they were measured incrementally (§"Measured: incremental floors") — and a drag calls the frame from inside every pointer move. A live tick lays out against the floors it has (exact along the main axis, a frame stale for wrapped text across it) and the first frame tick after the release measures once and lays out again: answer the input, then catch up. Only under liveResizing, which the Cocoa window holds between AppKit's begin and end of the drag (window-live-resize); an X window never sets it. A content change mid-drag takes the measured path.
  • A window nobody can see owes nothing (CocoaWindow._visible): frames for a window that is ordered out or miniaturized wait in the queue and its present waits with them; one catch-up frame when it is back. (A window entirely behind another application's window joined that rule in the pass after this one — see below.) The frame gate also moved from "one interval since the last frame" to "the first pump tick at or after it", which took a 16/24/16/24ms cadence to a steady 16 (52 → 56fps against the 62.5Hz driver), and the wheel is answered on the event like a press — AppKit already delivers scroll events at the display's rate, so that is once per refresh by construction. (Mostly: a trackpad lands two in one tick often enough that the window now gates it — see "The wheel is gated to the display too" below.)

The structural half of these numbers is a gate now: npm run bench:presenters -- --check judges full-window frames, the share of the window a cell repaints, frames per resize tick and frames for a hidden window against scripts/bench/presenters-gate.json, and npm run bench:touched runs it — with the X11 gates — only for a change that reaches a hot path. CI's bench-cocoa job does the same on a macOS runner.

What was left, in order of what it cost — the list that became #442, and the pass below.

Measured: after the frame-clock pass

Written 2026-09-03 against react-x11 2.5.0 and @windowkit/appkit 0.4.0 (windowkit/appkit#10, which shipped the bridge half of #442: releaseSurface, every surface's bytes accounted to V8, fps on listScreens, and window-occlusion events), same machine, same bench, the surface presenter. Four of the six items are closed by it; the two that remain are the renderer's own and are listed at the end.

whatbeforeafter
a 40-tick resize burst, no yield between ticks — rss during+572 to +655MB+12 to +14MB
anim on the 120Hz panel55.7fps, 32% cpu (16ms)113.5fps, 49% (8.3ms)
hover on the 120Hz panel, input → flush p50 / p957.2ms / 16.83.1 / 9.2
icons — 300 mono icons re-tinted per tick, flush avg / p952.98ms / 3.35, 72% cpu2.07 / 2.42, 67%
covered — the big tree behind another window, cell per ticka frame per tick0 frames
  • The retired pair is released on the flip (CocoaWindow._releaseBacking, releaseSurface). A resize tick allocates two window-sized IOSurfaces and used to leave the two it replaced to their handles' finalizers — which run on the event loop, and inside AppKit's resize loop the event loop does not run, so a drag held every pair it ever made until the release. The bridge's accounting alone (napi_adjust_external_memory) makes the collection prompt once the loop is back; the explicit free is what bounds the peak while it is not, which is the number in the table. The row is a script driving forty setWindowFrames synchronously, the way the modal loop delivers them; the bench's resize cell yields between ticks and its rss column is collection noise either way now. CocoaSurface.destroy() and the layer presenter's rasters release the same way, and a bridge without the verb gets the drop it always had. test/cocoa-frames.test.js, test/cocoa-surface.test.js.
  • Each window paces itself on its own display (CocoaApp.frameIntervalFor, _frameDue). The default interval is 1000 / fps of the screen under the window's centre, re-read when it moves; createRoot({ cocoa: { frameInterval } }) still overrides it for every window. The frame queue keeps a clock per window, so a window on the 120Hz panel paints every refresh while one on a 60Hz monitor paints every other pump tick. What it is worth is the anim and hover rows: twice the frames for half again the CPU, and input → flush halved, on the panel that can show it. One honest limit at the time: the 8ms pump quantized the cadence, so a 75Hz monitor (13.3ms) painted at 62.5fps — the gate was the interval less half a pump, and 9.3ms fell on the 16ms tick. The pass below gives such a frame a timer of its own.
  • A window entirely behind another application's window owes nothing (CocoaApp._routeOcclusion, CocoaWindow._visible). AppKit's windowDidChangeOcclusionState arrives as window-occlusion; off, the window's frames wait in the queue and its present with them, exactly as an ordered-out window's do; on, the next pump tick runs one catch-up frame. map() resets the flag, since a show is a claim to be on glass and AppKit corrects it a pump later. The bench's new covered scenario opens a window of our own over the tree and is in the gate at zero frames. What is not free while covered is the React commit itself: the scenario's 41% CPU is root.render of a 3,662-node tree per tick, and no frame clock can take that.
  • The paint cache is on (paintCacheFor accepts an app with createSurface; PaintCache.coverage). Entries are CocoaSurfaces through react-x11/ntk's Surface, composited with one ctxDrawSurface. This backend has no coverage surface, so a mono drawing is cached as argb32 with its colour in the key — paintCached(ctx, box, ink) now says which colour to paint in — one entry per colour rather than one for all of them, still one render per colour instead of one per cell per frame. A blurred shadow, whose blur is a pass over the mask, stays live. The icons row is the gain, and the larger cost left in that scenario is the React re-render of 300 unmemoized components. test/cocoa-paint-cache.test.js.
  • A pane's frame gate is real (CocoaPaneWindow.frameInFlight). The early flush a discrete input gets (flushPendingFrames, src/frames.js) is safe because it is gated on the last frame having landed — that gate is what folds a burst into one paced frame — and the pane window answered it with a constant false. So every message the host had queued while the pane was busy painting got a full frame of its own: a forty-tick resize of examples/frame.jsx's pane, whose frame costs 250–320ms, stepped through 42 presents at 42 intermediate sizes and reached the final one twelve seconds after the drag had ended, each step the previous IOSurface stretched to the layer's new frame. A pane hears nothing back from the host, so a present now counts as in flight for one frame interval; the same burst is one frame at the size it ended on, plus the one the first message was answered with. test/cocoa-frames.test.js.
  • The wheel is gated to the display too (CocoaApp._routeWheel, CocoaWindow._flippedRecently). The wheel's early flush painted and flipped for every scroll event, and a trackpad lands two in one pump tick often, so the second frame was drawn into the buffer the first flip had taken off glass microseconds before — while the WindowServer could still be compositing from it. A scroll's frame blits before it repaints what the shift got wrong, and a composite caught between the two shows the blit alone: a held position: 'sticky' header dragged up a pixel for a frame, or the rows under it painted over it and then corrected. Everything else in a scrolling pane moves anyway, which is why this hid until something was meant to hold still. Now the first event of a burst is answered on the spot and the rest fold into the next paced frame, and a frame that answered the wheel restarts the window's clock, so the pump does not flip again a few milliseconds after it. Only the wheel: a resize paints into a pair it has just made, and gating its ticks cost the live resize a frame after the drag (resize in the presenter gate caught it). test/cocoa-frames.test.js.

What was left, in order of what it cost — the three items of #445, measured in the pass below: a full relayout of a large tree (44ms at 3,600 nodes, half of it the content floors measured from scratch), nothing drawn at a level of detail, and the pump quantizing the frame period.

Measured: incremental floors, the strip, the frame timer

Written 2026-09-03 against the pass above (react-x11 2.5.0, @windowkit/appkit 0.4.0), same machine, same bench, the surface presenter — the three items #445 ranked, in its order.

whatbeforeafter
layout — 3,662 nodes, the container's padding toggling: fps, flush18.4fps, 43.8ms34.4fps, 19.9ms
tiny — 14,452 nodes, 5px labels: the frame the grid reflows on320ms175ms
anim on a 75Hz monitor56.3fps70.4fps
anim on the 120Hz panel108–113fps108.6fps
  • The floors are measured incrementally (collectFloorStale, probeHeightFloors, contentSpan, src/nodes/window/floors.js). Every node keeps the extent it was last measured at — what it needs from the box around it, on each axis — and a measurement re-reads only the nodes whose subtree changed, taking the rest at the number they carry. Which subtrees changed is yoga's own record: a style setter, a child that came or went and a text that asked to be re-measured all mark their node and every node above it dirty, and the walk goes down that path and no other. So a padding change on a container measures the container and nothing below it, a row that mounts measures itself alone, and a colour change measures nothing. The passes are paid for only where a floor is going to be written from what they find: the width pass runs when content changed under a node on a row's main axis, and the heights are settled the other way round — the real layout runs first, a walk over the nodes it moved asks each leaf, in JavaScript and out of its own layout cache, whether its height at its new width is the height it had, and only if one says otherwise (or content changed under a node a height floor is written on) do the two height passes run and the layout again. On the layout cell that is one pass over yoga where it was four, and a walk over two nodes where it was four walks over 3,600: the floors went from 22ms of the frame to 6, of which 4 is the one yoga pass. What is left of that frame is paint — 1,200 rounded fills and 1,200 CTLineDraws, about 15ms — and React's own commit. test/content-floors.test.js counts the nodes each kind of change measures and the passes it runs.
  • Text below a legible size is a strip (TextNode._paintsStrip). Under six logical pixels a label is a smudge of its ink, and a rectangle per line over the band the letters sit in, in that ink at the coverage small text has, is the same smudge for one fill instead of a glyph run. Logical pixels, because what is legible is a physical question: a 5px label is the same size on a 2x panel as on a 1x monitor. createRoot({ textStripBelow }) moves the line and 0 keeps glyphs at every size (REACT_X11_TEXT_STRIP_BELOW for a process that cannot reach createRoot); the layout is untouched either way — the strip is as wide as the line the shaping settled. What it is worth is honest: on CoreGraphics a CTLineDraw of a three-glyph label costs about what a fill does, so the tiny cell on the surface presenter is unchanged by it (48–49fps either way) — its reflow frame is the 5,000 rounded cell fills, not the labels; on X11 the strip takes the cell's flush p95 from 86ms to 12ms, the glyph path's periodic expensive frames gone. test/text-strip.test.js.
  • A frame due between two pump ticks gets a timer of its own (CocoaApp._armFrameTimer, _frameDue). The gate is now a millisecond under the interval — a timer's drift, no more — and a frame the next tick would be late for is run by a one-shot at the moment it is due, which runs the frame queue and presents; a present commits its own transaction, so nothing waits for the pump. The clock is kept on the display's period rather than on the moment a frame happened to run, so a tick that took a frame a little early or a timer that fired a little late moves nothing. The 75Hz row is what it is worth; the 120Hz panel, whose period the 8ms pump already fit, is unchanged. What the pump alone still does is poll AppKit's events, which pumpInterval stays the cadence of; the display link (§"Input and the run loop") would take input latency under it. test/cocoa-frames.test.js.

What is left, in order of what it costs: the paint of a large tree — the fills and the line draws, which only not repainting can take away: a paint cache over the cells that did not change, or the layers presenter — then yoga's own pass at about a millisecond per thousand nodes, and React's commit of a tree that re-renders unmemoized.

Measured: the flood, under the frame pacer

Written 2026-09-07 against react-x11 2.8.3 and @windowkit/appkit 0.6.0, same machine, the surface presenter, npm run bench:presenters -- --scenario=stream --columns=surface: a window-sized element repainting its whole box on every claim, claimed every 2ms by a timer standing in for a producer — the shape of a terminal under cat. The rows are --frame-rate (elements.md).

--frame-ratefpspaint share of wallcpuproducer: claims/s
display120.058%72%244
adaptive36.121%27%529
3029.719%24%539
throughput8.89%13%592

The default paints every refresh and starves its producer of half its ticks; 'adaptive' holds paint at the budget and gives the producer all of them. The design and the rest of the numbers are in architecture/frame-pacing.md. Two things here are the backend's own: CocoaWindow.present reports the flip and its catch-up copy to the node, so the frame is priced by what the thread spent and not just by the flush; and CocoaApp._requestFrame arms the frame timer for a request that arrives between two pump ticks, so a held claim lands at its wait rather than at its wait rounded up to the pump. The structural gate is unchanged: every rule holds at the default, which is what every scenario but stream runs at.

Testing

The strategy mirrors the X11 suite's shape rather than its mechanism:

  • Unit tier, headless, any OS: backend: 'cocoa-mock' — the Cocoa presenter running against a recorded layer-op sink and a metrics-only TextEngine stub (the mock-app.js precedent). Asserts which layer mutations a commit produces — the retained twin of the dirty-rect tests — plus all the shared behavioral tests, which run on the node model and don't care about the presenter.
  • Integration tier, macOS: real windows on a runner's Aqua session; pixels via window snapshot; input via the posted-event path (the harness's fireEvent transport). Per-backend pixel baselines; the scenario-level structural assertions (find-by-color, behavior) shared.
  • The bench twin (§Measure first) is part of the definition of done for the presenter, not an afterthought — the scroll and transition scenarios are the reason Tier L exists, so they are what fences it.

The swapchain, in pixels

Counting bridge calls is the right shape for a frame clock and the wrong one for a fast path whose only observable is the picture. The scroll blit is the case: scrollRegion shifts a band inside the back buffer, the frame repaints only the strips the shift exposed, and what carries the band into the other buffer is the flip's catch-up copy over the rects noteFrameDamage collected. A catch-up covering the wrong rects leaves a buffer one shift stale, and a pan then smears — a staircase of duplicated content at increasing offsets, which is what issue #458 reports.

Two harnesses answer it, and they answer the same question:

  • test/cocoa-scroll-blit.test.js runs in CI on any OS. Its bridge holds real rasters — a byte per pixel, ScrollSurface and CopySurfaceRegion written out with the natives' own clamping — and the proof obligation is one line: render the same pane into two windows, delete scrollRegion on the second (which is how the scroll blit feature-detects a backend without the fast path), and the buffer handed to the layer must hold the picture the repaint painted. Then the frames a pan meets: bursts coalesced into one frame, a frame painted but not presented, a present held or occluded, a resize mid-gesture, and two fuzzers over all of it.
  • scripts/cocoa-blit-probe.mjs is the same comparison over the real bridge — CoreGraphics contexts, IOSurfaces, an actual swapchain — for when the question is whether the bridge does what the model says. Not part of the suite (it needs macOS); run it when the swapchain or the bridge's surface verbs change.

Both also count the blits, because two windows that both repainted agree about everything and prove nothing.

The plan

Each phase has an exit that makes the next safe to start; the first two run against today's renderer with no core changes.

  • Phase 0 — the bridge contract. Close the POC gaps that block everything else: event modifiers + per-window routing + wheel/key posting, window delegates, insertSublayer, raw-buffer/ IOSurface contents, batched ops, display link, run-loop drain (option 2), and the menu API skeleton. Publish 0.2.0 with prebuilds. Exit: a demo app live-resizes with JS-driven relayout tracking the drag, and a native menu's items enable/disable from JS while open.
  • Phase 1 — the surface backend (Tier S). src/cocoa/app.js implementing the ntk app/window/ctx/fonts contract; CoreText TextEngine v1; event mapping; createRoot({ backend }) selection; cocoa-mock harness backend. Run the examples; port the test suite where the mock reaches. Build the bench twin and record Tier-S baselines, including input-to-photon. Exit: examples:widgets, tasks, form fully interactive natively; suite green on cocoa-mock; baselines recorded.
  • Phase 2 — the presenter seam (X11-neutral refactor). Extract paint/damage/flush into the X11 presenter behind the invalidate/flush contract; nodes keep model+events+layout. Zero behavior change, pinned by pixel gates, dirty-rect tests and bench --check on X11. Exit: X11 suite and bench byte- and number-identical; the presenter interface documented in docs/extending.md terms.
  • Phase 3 — the layer presenter (Tier L core). Visuals for box/text/image/canvas + raster fallback; clipping and scrolling via layer properties; popups as panels; CATransaction per commit. Measure against Tier-S baselines; apply the §Measure-first gates (layer-collapse and text-atlas work only where numbers demand). Exit: the bench twin shows Tier L beating Tier S on scroll and transition scenarios and regressing none; examples run on layers; Tier S demoted to fallback/A-B switch.
  • Phase 4 — the platform (macOS services). NSMenu global menu + Primary chords; native appearance/screens/scale/window-state; pasteboard clipboard; native control bezels behind controls: 'native'; native file dialogs; useSupports additions. Exit: examples:menu is the system menu bar; widgets renders native bezels; appearance flips live without osascript.
  • Phase 5 — the deep integrations. DnD; NSAccessibility bridge over the a11y model; IME via NSTextInputClient; transitions offloaded to CA (+ opacity, then transform, capability-gated); <glarea> over CAOpenGLLayer/ntk-cgl; tray via NSStatusItem; app lifecycle (open-URL → onAppOpen). Each is its own bounded design against a by-then-stable presenter. Exit: per-feature; the a11y bridge's is VoiceOver reading the widgets example the way Orca reads it today.

Open questions

  1. The name (§Public API #8) — decide before Phase 4 ships anything user-visible.
  2. Layer granularity numbers — layer-per-drawn-node is the bet; collapse thresholds and the text-atlas question are Phase-3 measurements, and the §Measure-first gates decide them.
  3. Run-loop option 3 — is the drain (option 2) enough for menu tracking + live resize + drag sessions in practice, or does a real inversion become necessary? Phase 0/1 experience answers it. Answered 2026-09-11, and neither: a nested drain never drains microtasks, and an inversion needs whoever owns main(). The answer is JS on a worker with AppKit parked on the main thread — §"JS on a worker: a UI thread of the bridge's own", with the bridge's half filed as windowkit/appkit#49.
  4. Transition semantics under CA — retarget/interrupt parity with the JS loop needs a written spec before Phase 5 flips the default.
  5. Cross-backend text metrics — accepted divergence (per-backend pixel baselines) vs. the shared-shaping option if component layout portability bites in practice.
  6. Bun on the Cocoa backend — N-API under Bun is expected to work; verify early (Phase 1) since single-file packaging is a stated goal. Answered in two halves: make-app.sh is that single file and it runs, and it cannot be the App Store one — a bun binary does not start under App Sandbox (§Distributing the bundle), so that build is node's SEA.
  7. @react-x11/components on Cocoa — the seven registered elements should light up via the raster path untouched; the X-only corners (tray-host, embed, media-player embedding, serverTime) need per-module capability statements rather than silent absence.

References

  • wayland.md — the sibling RFC; shared inventory and the opposite rendering inversion.
  • remote.md, embedding.md, globalmenu.md, appearance.md, filedialog.md, accessibility.md, events.md, styling.md, extending.md, testing.md — the per-feature contracts this plan maps onto Cocoa.
  • Apple: Core Animation Programming Guide; CATransaction, CALayer.shadowPath, contentsCenter, NSTextInputClient, NSAccessibilityElement, NSDraggingSession, NSPasteboard, CADisplayLink (macOS 14+).
  • libuv — "Embedding libuv in other event loops" (the run-loop drain's recipe, pointed at AppKit).
  • Distribution: Apple, "App Sandbox" (the store requirement) and "Porting just-in-time compilers to Apple silicon" (allow-jit matters only under the hardened runtime); Apple DTS on the forums, "Signing a Mac Product For Distribution" (thread 128166) and "Creating distribution-signed code for Mac" (701514) — inside-out signing, no --deep; Bun, "Code signing on macOS" in the executables guide; Node, tools/osx-entitlements.plist; oven-sh/bun#15661 for bun under App Sandbox.
  • WebKit/Gecko form-control rendering via offscreen NSCell drawing — the native-bezel technique the POC reproduces.
  • @windowkit/appkit — the bridge this document specified, as published. §"The bridge: the required API" was its 0.2.0 contract.